One tactic I have found works quite well in many situations is to get your capital quite large before you start to build settlers. On most maps, there is quite a lot of space between civs - you are not actually in a competition for space in the first couple of millenia. The point really is how many cities can you plant by 1 AD, and how much space has the AI grabbed. So the issue is how to build the biggest number of settlers by 500 BC, not how quickly can you get the first one built.
If we look at the mechanics of it, ever tile that is worked which brings in a comination of more than 2 food/production will make your settler build faster. So settlers are going to be produced faster by a captial with say six population each working a good tile, than by a smaller city.
So if you have a start with say two sea food resources, a cow, a couple of hills to mine and a floodplain, you will build your settlers much much faster if you get all of those into production and then start to build.
Of course this takes some nerve - the AI having two or three cities a piece when you only have one - and means you need to ensure there are other good things for your city to build (get the techs for some buildings). But i find I can then be knocking out settlers (and indeed the workers to support them) very quickly, and within thirty turns (depending on game speed) you have planted five or six cities.
I guess what i mean is that you need to think carefully what is the point when land will start to be scarce. On overcrowded maps it is over the third city, so yes get buildign early. But on many its whether you get six or ten, and given that the AI doesn't go into for choking etc., getting the first couple out first doesn't really matter.
If we look at the mechanics of it, ever tile that is worked which brings in a comination of more than 2 food/production will make your settler build faster. So settlers are going to be produced faster by a captial with say six population each working a good tile, than by a smaller city.
So if you have a start with say two sea food resources, a cow, a couple of hills to mine and a floodplain, you will build your settlers much much faster if you get all of those into production and then start to build.
Of course this takes some nerve - the AI having two or three cities a piece when you only have one - and means you need to ensure there are other good things for your city to build (get the techs for some buildings). But i find I can then be knocking out settlers (and indeed the workers to support them) very quickly, and within thirty turns (depending on game speed) you have planted five or six cities.
I guess what i mean is that you need to think carefully what is the point when land will start to be scarce. On overcrowded maps it is over the third city, so yes get buildign early. But on many its whether you get six or ten, and given that the AI doesn't go into for choking etc., getting the first couple out first doesn't really matter.
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