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  • Great Plains map type

    I've been playing around with this map type, using the 3.17 patch and Solver's patch to the patch. There appear to be no terrain restrictions on specials, which leads to such bizzare things as floodplain deer, plain hills cows, grassland beavers, etc. The normalize also appears to be completely out of whack, some starts I have two corn and a pig, or 4-5 cows, some starts have just three floodplains or a single wheat amid a bunch of plains (or jungle).

    I'm not sure if it always worked this way, or if this is new behavior.

    For the play-along crowd, the link below shows some resources that weren't visible at the start of the game.



    Edit: hmm, apparently pictures inside spoilers still show up. Replaced by a link.
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    Last edited by DaveV; July 3, 2008, 16:04.

  • #2
    It's a fun map to rush on Killed the Khmer by turn 63 on Normal speed (Epic just seems so slow...) and also had 2 other cities, the second 888899 of the capital and the third 4411, with the capital the same place as yours.

    Thought I was playing Cyrus until turn 80 when I made my first cottage and wondered why it was making 3 commerce.
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

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    • #3
      Re: Great Plains map type

      Originally posted by DaveV
      There appear to be no terrain restrictions on specials, which leads to such bizzare things as floodplain deer
      They came down to munch on the floodplains maize.

      Great Plains has always had some share of twisted resources, thanks to a custom resource allocator. I wouldn't be the least bit surprised if people had forgotten to the interactions between that code and the start changes, thereby introducing new messed up maps rolls.

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