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  • #16
    Originally posted by The Priest
    This is one of those gaps in my education - I have never had a woodsman III. Who is it open to? Can't explorers have it?
    Yes but if they can't attack it's pretty much impossible to get them enough XP. If you give it to a warrior (which can upgrade to axe, mace, etc for free), then he can scrounge enough XP from weakened units (leftovers from your other attacks) to get the necessary XP.

    And how do we get a weak unit to have the necessary number of XP. A GG onto an out of the tin until (even with baracks etc) only just gets Medic 3. To get woodsman 3 would need 3 more promotions (or 2 more for explorers, and some UU I think). That is a lot of battles for a weak unit.
    Already answered this.

    Give it a try, I think you'll like it.

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    • #17
      Originally posted by The Priest


      This is one of those gaps in my education - I have never had a woodsman III. Who is it open to? Can't explorers have it?

      And how do we get a weak unit to have the necessary number of XP. A GG onto an out of the tin until (even with baracks etc) only just gets Medic 3. To get woodsman 3 would need 3 more promotions (or 2 more for explorers, and some UU I think). That is a lot of battles for a weak unit.
      Sadly, Scouts/Explorers CANNOT get Woodsman III promotions.

      A Warrior fighting animals will get 5 XP. Fortify him on a wooded hill with Woodsman promotions, and he can defeat some barbs to get to 10XP, give him a Medic promotion.. Move him back to a city and wait for a GG.
      And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

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      • #18
        I'll certainly give it a go, but surely the warrior would need lots more than 10XP from combat. Yes 10 XP would give it woodsman 3, but because of the way the promotions get harder as time goes on, the 20 from the GG wouldn't then give combat 1, and medics 1, 2 and 3 would it?

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        • #19
          Originally posted by Supr49er
          A Warrior fighting animals will get 5 XP. Fortify him on a wooded hill with Woodsman promotions, and he can defeat some barbs to get to 10XP, give him a Medic promotion.. Move him back to a city and wait for a GG.
          Erm, this will only work for an Aggressive civ or the Incas. Otherwise, you'll need to spend the 3rd promotion on Combat I, then the 4th promotion can be Medic.

          I like to use my Woodsman II warriors for exploring; they're pretty tough for the barbs to kill in woods/jungle even if they're not fortified, and I'm semi-fanatical about exploring the black areas.

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          • #20
            Since I've never promoted anyone to woodsman three.
            WHAT are the features that help it heal.
            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
            RIP Tony Bogey & Baron O

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            • #21
              Originally posted by Supr49er
              A Warrior fighting animals will get 5 XP. Fortify him on a wooded hill with Woodsman promotions, and he can defeat some barbs to get to 10XP, give him a Medic promotion.. Move him back to a city and wait for a GG.
              I echo this suggestion. In fact, I generally do it with a couple of them. Whichever one survives gets to be the happy guy to get the GG.

              Originally posted by rah
              Since I've never promoted anyone to woodsman three.
              WHAT are the features that help it heal.
              Woods III gives an extra 15% to healing in same tile, and yes it stacks with Medic I, II, and III, as well as bonus to healing if you're in neutral or your culture.

              In fact, if you already have a Woods II guy, it's better to promote him to Woods III than to try and get a Medic I, because Woods III is 15% healing compared to Medic I which is 10%.

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              • #22
                Originally posted by rah
                Since I've never promoted anyone to woodsman three.
                WHAT are the features that help it heal.
                Oh Wodan already answered.

                For my super medic I try to get to woods3 first with the warrior fighting barbs, then attach the general. It takes a bit to get him up to medic 3, but it's worth it.
                Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                • #23
                  Didn't know that. I will have to try that. My first wandering warrior usually gets to Woods II.
                  It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                  RIP Tony Bogey & Baron O

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                  • #24
                    I tried the super medic thing and it worked, but I didnt like it, just too much gaming for one unit. I just settle the General(s) in a barracks city and put out many units with Woodsman III, as the 2 first strikes work well with every unit. This works very well with Samurai, as you then have many great units that all heal very quickly, not to mention the 4+ first strikes

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                    • #25
                      Meant to say woodsman 2 promos, and then some will get promoted to woodsman 3, especially with the CHA trait.

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                      • #26
                        Woodsman 3 heals other units as well? turns the guy into a ranger...using herbs and other stuff he picks up from the forest...
                        no more turns...

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                        • #27
                          Kublai Khan is one of my favs, now.

                          Combat 1 = strong axeman rush, culture bonus = no need for religion early.. assuming you dont conquer one. great for captured cities borders.

                          complete focus on early military dominance. I sometimes compare him to a Klingon-type mindstate. A warlike culture.

                          also try unrestricted leaders feature and use the aztecs or something with him. great civ for slave whipping massive troops (sacrificial alters) on top of Koob's cultural trait. possibilities are endless with interesting other civ combos as well.
                          The Wizard of AAHZ

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                          • #28
                            Two words.


                            Toku.


                            Gawa.


                            Samurai PWN grenadiers when promoted.
                            --------------------------------------------------------------------------------------------------------------------------------------------------
                            The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...

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                            • #29
                              Originally posted by wodan11

                              A warrior is arguably better because it can then get Woodsman III which is cumulative with the Medic promotions. It will heal almost anything, even in enemy territory, in only 1 turn.
                              Good point on the WIII/MIII supermedic's superior healing power. Just to supply the "arguably" part, the scout/explorer supermedic is superior if you need it to move between several stacks that may be spread out a bit, especially if you can get Morale on it. Which better suits one's needs depends on the nature and circumstances of each war.
                              Last edited by Solomwi; July 5, 2008, 23:28.
                              Solomwi is very wise. - Imran Siddiqui

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                              • #30
                                Seeking a warmongering Civ is BAD because mongering in general terrible PARTICULARLY when it applies to war. Some other mongering to beware of is booze mongering, or gambling mongering, and perhaps even unclean sex sleezei prostitute mongering.

                                Do not warmonger, it's...unpopular.

                                That said, I've allways had allota luck with the Mongols.

                                If your goal is mongering, call in the Mongols.

                                Mong Goal.

                                I'll stop now.
                                Last edited by Lancer; July 5, 2008, 19:59.
                                Long time member @ Apolyton
                                Civilization player since the dawn of time

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