Sounds like you need to spend some time in the strategy section
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Unofficial BtS 3.17 patch
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Originally posted by Solver [*]Rivers running through deserts will result in floodplains
[*]Start location tweaks per SevenSpirits
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I reused code of others for those two, so I can't be fully certain of the results. I generated a bunch of different starts, and I saw improvements on the forestation issue. here are still forests around, but it's now possible to start with a basic grassland tile (no resource, no forest) within your BFC. This is an improvement over 3.17 but I can't promise any more than thatSolver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by Solver
There are still forests around, but it's now possible to start with a basic grassland tile (no resource, no forest) within your BFC. This is an improvement over 3.17 but I can't promise any more than that
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Are you sure you've implemented the starting location code correctly? Because I'm not really seeing any difference in my starts than I was with just 3.17. I'm certainly not seeing what I used to get in Bhruic's patch, which I should if you're just rehashing SevenSpirit's code. I ran a number of starts to check it out and not once did I see any more than two food tiles on an inland location. I used to at least sometimes come up with three or four with Bhruic's patch. And I'm still seeing all Forest in my non-resource, non-Floodplain tiles. I only had a couple of starts out of maybe twenty that didn't.
Why don't you just take a look at how thing were done in Warlords and Vanilla? This forest thing didn't happen until BtS came out. The previous two versions provided much more variety in the starting locations, though admittedly some of them were pretty bad. But at least it would provide you with a frame of reference.
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Starts have definitely changed. But I haven't applied all of BH's patch code, either, so I'm not sure to what extent the changes should be. Frankly, the map generator is, along with graphics, the part of the code I'm least familiar with, so well... I will probably tweak the start locations further, reusing some more of that code.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by Solver
Learn to use the winzip extraction function , and there isn't Marble at every start.
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Originally posted by AAHZ
but i have noticed coastal starts over 90% of the time as well as if Willem is right about the Marble bug (marble at every start) that would suck too.
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Originally posted by Solver
And isn't 2 food resources enough in the BFC for an inland start?
And with a coastal start, I will sometimes get 3 or more seafood tiles and maybe a couple of land food resources as well. By only getting two food tiles on an inland start, that could put me at a distinct disadvantage to any civ that starts on the coast. I'm not saying that I should always be getting 4 resources. But it should at least be balanced with a coastal start so that occasionally I'll have food coming out of my ears. As is stands now, I'll quite often have barely enough to work all my BFC tiles, never mind trying to run a specialist or two.
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I have always thought that most BtS starts (which would be coastal) are a bit too good. In the last game I started, I got 3 Clams and a Cows source on a plains tile. Those may be a bit too strong as you always get something like that.
But well, I certainly have the issue on my mind and will think about reusing some more of the old 3rd party map generator code.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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I certainly don't object if you were to decide to nerf coastal starts in the game. My main concern with the way things are now is that there is such a wide disparity between coastal and inland starts. So you should either improve the inland food availability or reduce the coastal one.
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