The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
§ Fixed bug with building culture bonus mouseover
§ Fixed multiplayer hang when loading a game without all human players present
§ Fixed reload crash
§ Fixed info screen demographics Import/Export rank reversal
§ Ships in foreign ports no longer get bumped to strange places upon war declaration
§ Fixed bug with Great General threshold in team games
§ Fixed "cityAcquiredAndKept" python event bug
§ Preventing key clicks from going through the MP diplomacy screen to the main interface
§ Fixed bug with barbarian unit spawn
§ Fixed Donut map script Italian and Spanish desert/ocean translations
§ Fixed auto-raze bug with certain game option combinations
§ Fixed selection issue with Warlords attaching to units when the Great General is part of a selection group
§ Spies no longer bumped out of enemy borders when declaring war
§ Workers on Transports no longer capture cities (thereby displacing all other units) when city is captured
§ Privateers cannot enter other teams' empty cities
§ Fixed empire splitting bug where a previously-existing civ could be resurected
§ Fixed Worldbuilder python exception
§ Can no longer base an unlimited number of air units in foreign cities
§ Mouse-over for Worker actively working a plot no longer counts Worker twice
§ Fixed bug in recommended graphics settings
§ Fixed bug with spy inability to destroy any buildings in certain cities
§ Fixed bug that increased spy interception chance
§ Fixed some UN/AP voting time-delay issues
§ Fixed a text bug caused by cached translations
§ Worldbuilder no longer allows you to unreveal visible plots
§ "Fugitive" event: fixed text bug
§ Fixed "Impeachment" event
§ Fixed "Partisans" event to trigger only under emancipation
FINAL FRONTIER
§ The Forge now gets +2 Production in its capital and +1 in all other Systems
§ Fixed bug where very advanced Pirate ships could spawn early in the game
§ Fix for bug where clicking the subtract population button too quickly in city screen could send a Planet's population into negative numbers
§ Reduced interception chance for Destroyers
§ Halved amount of points gained from territory
§ Red Syndicate only gets 1 free trade route instead of 2
§ Fixing bug in map script with star system density
§ Double-clicking Star Systems now gives system info, instead of single click (thanks Nemesis Rex)
§ Older Starbases now have cultural border preference over newer ones as intended (thanks Nemesis Rex)
§ Missiles generated by Starbases no longer automatically jump to nearest city
§ Adding new Python wrapper function to CyPlot setOwnerNoUnitCheck which is the same as setOwner except for an argument it passes to the C++ version of the function
§ Improvement construction cost is now deducted when a project is began, rather than when it's finished (fixes Starbase exploit in Final Frontier)
"The avalanche has already started. It is too late for the pebbles to vote."
-- Kosh
Although this is the original thread, I'm going to close it in favor of Alexman's thread, as he has the full extended changelist in his post (and as he's sort of the lead programmer on BtS and all). Please continue to discuss this here.
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
Comment