You could have a city on great plains map with 10 plains hills. I had a city like that making 1 cav per turn as boudica once(with GGs added in etc, ...think it was level 5s?)
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Heroic Epic and Military Academy: Do they stack?
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Originally posted by Maniac
How do you get cities with 40 raw hammers?
I rarely have cities which produce more than 20 raw hammers. And I put mines on every hill. (Rarely use workshops though)
CITY A:
Plains hill railroaded is 5h, eight of them is 40h. Irrigated grassland for the other 8 tiles, post-biology, and you have a s16 city with 40h.
CITY B:
(I just generated this city - without edits other than razing forests to their based terrain - on my first new game, no map regens) (f/h)
One coal plains hill (0/7), one coal grass hill (1/6), one aluminum plains hill (0/7), one plains forest lumbermill (1/4), two grass forest lumber mill (2/3), one desert hill (0/4), two plains hills (0/5), one grass hill (1/4), five grass farms (4/0), one FP farm (5/0), one cow plains (3/3), two plains farms (3/1). Total raw f/h: 43f 54h (inc. city square)
CITY C:
Twenty grasslands forests. Each railroaded with a lumber mill, 2f/3h, for 42f/61h inc city square.
CITY D: (another one on the SAME MAP as city B, not regenerated, no edits that couldn't be done in the real game)
One grass corn (7/0), three grassland hills (1/4), five grass forest lumbermills (2/3), one plains forest lumbermill (1/4), six grassland workshops (1/3), three grassland farms (4/0), plus city center gives 41/50.
This is a late game count, of course, particularly City B, but City D could be made in virtually every game I play. That's also without state property, and with no watermills (2/3 instead of 1/3 in either case). Point is, 40h raw is a piece of cake in at least one city every game - and probably more in most games. Heck, the hardest part is making 20 people in a city happy...<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Originally posted by snoopy369
CITY C:
Twenty grasslands forests. Each railroaded with a lumber mill, 2f/3h, for 42f/61h inc city square.
Gotta love them specialists.John Brown did nothing wrong.
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Originally posted by couerdelion
State Property Watermills and Workshops is the simplest way of doing this with basic terrain. Otherwise, having lots of windmills on hills usually helps with a couple of food specialist and some production specials.
I'll check it out though.John Brown did nothing wrong.
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Originally posted by snoopy369
Somehow I think a food specialist would be game-imbalancing...
Then you'd have to balance it with some obesity special event.John Brown did nothing wrong.
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Originally posted by snoopy369
I will not claim that MANY cities will hit 40h raw, but each game you hopefully will have one (or at least close, certainly well over 20h). All of the following cities assume biology and railroads on all appropriate tiles.
Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.
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Caste System adds one hammer to workshops and can be run with State Property -- not sure that would work in real life. Only hassle is no Emancipation when running Caste System. Haven't figured out a method yet, other than kicking their teeth in, to get other civs NOT to run Emancipation, making my people unhappy.No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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