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How do you counter archery units effectively

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  • How do you counter archery units effectively

    If you don't have UU that has +% to archery, or if ur units arent promoted for archery +%?

    Wondering why there is no natural counter to archery types. It's not like the combat isn't favored toward defense as it is...
    :-p

  • #2
    The game is biased to give players an easier chance to survive in the early game. It's a drag when you get killed real early and then have to sit there and watch your friends continue to play for 4 more hours.

    Wodan

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    • #3
      Some units do have a marginal benefit against Archers. The first that comes to mind is Horse Archers -- it's only a tech or two away from Archery, and the 20% withdraw means that while you won't win hands down against an Archer, a good stack of 2-3x the no. of defenders should clear them out.
      For some the fairest thing on this dark earth is Thermopylae, and Spartan phalaxes low'ring lances to die -- Sappho

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      • #4
        Any swordsman with City Raider promotions can handle your basic archer in a city. Now if the civ is protective, with walls, and on a hill, you either need to bring more units to the battle (x2-x3 more, and expect losses), or wait until you have construction and catapults.
        I'm consitently stupid- Japher
        I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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        • #5
          Archery types are the no-counter unit because they are generally weaker. They're primarily there to allow no-resource starts some viability; acrher->longbow lets you survive to gunpowder (where other resources appear, and resources at least for a short while are unneeded). The main counter to archery units is strength; archery units at every level are the weakest unit strength-wise in their level (archer 3, to spear-4 axe-5 sword-6; longbow 6 to pike-6 mace-8 ele-8). The other counter is siege (catapults etc.); archers are vulnerable because of their reduced strength, so they cannot attack out effectively (while a mace-defended city can attack the catapults).

          In general, archers are superior defenders, but have so limited attack ability that they are an effectively balanced unit. I am one of the few players I've met in MP that uses archers offensively... and even then it's only at the right situation.
          <Reverend> IRC is just multiplayer notepad.
          I like your SNOOPY POSTER! - While you Wait quote.

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          • #6
            One of the reasons that Sitting Bull and the Native Americans are such a tough civ to start next to.

            If you play as the Incas, the Quecha gets a nice +100% against Archers.
            And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

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            • #7
              Snoopy, you should join the ladder and play a few ladder games...
              You just wasted six ... no, seven ... seconds of your life reading this sentence.

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              • #8
                I guess you could say archers and longbows are evened by not too impressive offense, but what about crossbows? even though they dont get defensive bonus they don't seem too bad at it. and their counter attack against melee is great.

                built a landschrek + mace stack last game and had a devastating result against friend who defended his camel archers by rushing crossbows at last min. (it took me awhile to march my unit down to his cities and he suspected attack coming) man that game sucked.

                im still learning haha.
                :-p

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                • #9
                  Chariots are pretty cheap arrow fodder. Some might survive to get promoted to Flanking II, which means immunity to first strikes.
                  Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
                  Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
                  One more turn .... One more turn .... | WWTSD

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                  • #10
                    Crossbows can get beaten by HA if alone, and get slaughtered by knights if out in the open. I like to have a couple promted to CD2 in my front line along with a few CD2 LB. Makes anyone come into attack sit outside my walled (and sometimes Castled) city for a long time While I build up more catapults or an ally comes in to help me kill the stack.
                    You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                    • #11
                      Yeah, crossbows are quite potent units against a weak opponent (who builds mostly melee), but aren't very useful against a stronger opponent who uses combined arms. Elephants are their true bane, and Knights later.
                      <Reverend> IRC is just multiplayer notepad.
                      I like your SNOOPY POSTER! - While you Wait quote.

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                      • #12
                        Re: How do you counter archery units effectively

                        Originally posted by Zero
                        If you don't have UU that has +% to archery, or if ur units arent promoted for archery +%?

                        Wondering why there is no natural counter to archery types. It's not like the combat isn't favored toward defense as it is...
                        On counters to archer type units, the following are natural ones:

                        1. Any unit with Flanking II: These are immune to the first strikes that Archers have.

                        2. Units with City Raider : These have bonsues against everything in the city including archers

                        3. Units with Cover : This gives a bonus to those units fighting archers.

                        I also note though that archers themselves have a weak max strength, and become outdated quite rapidly. e.g. Archers tend to be mince meat against either Swords or Horse Archers.

                        Longbows are tougher, but would still have trouble against properly promoted Macemen.

                        And the counters to the Crossbow with it's +50% melee bonsus are Knights (and better) & Musketmen (and better).
                        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
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                        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                        • #13
                          great advice thanks to all.

                          I really should use mounted units more in my civ4 games. Used to love using mounted units in civ3, but i find myself using them less for some reasons.
                          :-p

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                          • #14
                            And don't forget that Catapults etc work against stacks so end up being strong against large groups of anything. For smaller groups, just use a stronger unit and the archer.

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                            • #15
                              Trebuchets with a city raider promotion or two tends to work well against Longbows. You can't kill them if you are playing BtS but you can at least soften them up so the rest of your stack can take them out.

                              Then there are Longbows on a hill city with a couple of City Garrison promotions. Even modern units can have a problem with those.

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