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  • Random Event Religeons?

    This is more of a responce to "founded christianity in 3060?"

    the guy thought it was a random event and that gave me an idea.make it so that religeons are founded every game by random events they could even get more religeons (would have to be an idea for civ 5) like sheite and suni Islam or atholic and prodistant Christianity. it would allow you to handle the situation if your a Christian who just had a man found Islam in a small city. you could have a riot and quelch it or embrace the new thoughts.

    Now of corse this would tie religeon in deeper and some people think we should get rid of it entirely. so post what you think, good or bad idea?

  • #2
    I think that it would make religion somewhat less of a strategic element (as you no longer would have to research a tech in order to get it), but it certainly could be interesting. I think it would be more of a 'mod' element rather than an actual gameplay element, though.
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

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    • #3
      Cultists have taken over the [religious building != shrine] in [city], causing unrest. The [religion adjective] [title of religious leader] demands you take action. What do you do?
      • *Burn the heretics out! (Destroy [religious building], order is restored, gain temporary in cities with [relgion], longer if [religion=state religion], even longer if Theocracy]; double production on rebuilding; possibly + relations with other civs with [religion]?
        *Negotiate with the cultists for peaceful resolution of the conflict. (Deduct n from treasury, high % of order being restored, small % of unrest continuing, and option menu reappearing next turn; temporary in cities with [relgion], longer if [religion=state religion], even longer if Theocracy.)
        *We embrace all ways of worship! (Cult counts as extra religion under Free Religion; longer temporary in cities with [religion], even longer if [religion=state religion and Theocracy].)
      Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
      Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
      One more turn .... One more turn .... | WWTSD

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      • #4
        I would go a bit further and say that option 3 is not available under Theocracy. I would add option 1: Ignore them (chance of continuing etc., like in slave revolts), and generally pattern the options like that, with under Theocracy only the two options (burn them out/lose temple, or wait it out/chance of continuing), and under non-theocracy a third option (negotiate), and under FR a fourth (embrace).
        <Reverend> IRC is just multiplayer notepad.
        I like your SNOOPY POSTER! - While you Wait quote.

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        • #5
          Originally posted by snoopy369
          I think that it would make religion somewhat less of a strategic element (as you no longer would have to research a tech in order to get it), but it certainly could be interesting. I think it would be more of a 'mod' element rather than an actual gameplay element, though.
          Not necessarily, if the random event only created a different sect within a religion. Say you founded Christianity and a random event pops up that switched your form of the religion to Protestantism. This would put you at odds with other civs who are practising the mainstream version of Christianity, though not as much as having a completely different religion. It might be kind of interesting actually.

          Oooh, I like Lord Avalon's idea!

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          • #6
            Indeed, I think the cult/sect idea is nice
            <Reverend> IRC is just multiplayer notepad.
            I like your SNOOPY POSTER! - While you Wait quote.

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            • #7
              Originally posted by snoopy369
              Indeed, I think the cult/sect idea is nice
              Seriously! I really enjoy religion as a mechanic in the game, but I do wish it were a little more elegant in its implementation.

              Of particular concern is the founding of subsequent religions by the same Civ. In a recent game I founded three (all of which had the same Holy City -- Jerusalem anyone?) and would have liked them to be all harmonious and such...until some Random Event caused the strife.

              Of course, this goes back to my previous wish-list item of a random event to *persecute* non-state religions within one's Civ. This would be analogous to the Missionary events -- Zealots of State Religion are attacking Non-State Religion in City.
              - XGP Fund the Zealots! Drive Non-State Religion out of City +1 in your Civ, -1 in all [NSR] Civs
              - nXGP Give them a National platform! Non-State Religion entirely from your Civ, +1 in your Civ, +1 in SR Civs, -3 in NSR Civs
              - 2XGP Crack down on the Zealots - We do not tolerate such behavior! -3 in your City, +1 in all NSR Cities
              - 0GP There is nothing we can do about this right now... (ensure disorder -- buildings destroyed, people killed, etc)
              For some the fairest thing on this dark earth is Thermopylae, and Spartan phalaxes low'ring lances to die -- Sappho

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              • #8
                Originally posted by snoopy369
                I think that it would make religion somewhat less of a strategic element (as you no longer would have to research a tech in order to get it), but it certainly could be interesting. I think it would be more of a 'mod' element rather than an actual gameplay element, though.
                I agree. This would be a really interesting mod.
                And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

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                • #9
                  Originally posted by Supr49er


                  I agree. This would be a really interesting mod.
                  Or have Great Prophets found both the Religion or the Holy Shrine -- Which makes sense w/in the game; there can be Religion before this, from Meditation, Polytheism, Mysticism, but until you get Priests it's kinda hard to have a State Religion.

                  So allow those three above to give you generic religious buildings, which you can build to make your people happy and give you culture. Then, with Priesthood, Monotheism, etc., you get Great Prophets which you can use to found a Religion -- or build the Holy City, or join the population. Additionally, you would also get Great Prophets from GPPs.

                  This allows for varied play style -- build out a bunch of religions towards Free Religion bonuses, build up your own state religion (and limit other's opportunities to do the same), etc., etc.

                  Of course, this would lead to games with many more than the 7 possible now, as well as games with potentially no religions at all...which I don't think would be a bad thing.
                  For some the fairest thing on this dark earth is Thermopylae, and Spartan phalaxes low'ring lances to die -- Sappho

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                  • #10
                    There's a mod (Gods of Old) which allows Inquisitors to remove religions from a city. Problem is there's no benefits to having less rels in a city- quite the opposite.
                    I'm consitently stupid- Japher
                    I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                    • #11
                      cult kool aid option ???
                      anti steam and proud of it

                      CDO ....its OCD in alpha order like it should be

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                      • #12
                        Originally posted by Addled Platypus
                        cult kool aid option ???
                        Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
                        Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
                        One more turn .... One more turn .... | WWTSD

                        Comment


                        • #13
                          Originally posted by Theben
                          There's a mod (Gods of Old) which allows Inquisitors to remove religions from a city. Problem is there's no benefits to having less rels in a city- quite the opposite.
                          There's three indirect benefits, just off the top of my head:
                          -- You don't supply an opponent with gold, should they have the Holy Shrine for that religion
                          -- You don't get dinged in relations for refusing to accept another Civ's state religion
                          -- You aren't obligated to abide by the decisions of the Apostolic Palace, should it be held by that religion

                          Edge cases to be sure, but I know I've run into a couple...
                          For some the fairest thing on this dark earth is Thermopylae, and Spartan phalaxes low'ring lances to die -- Sappho

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                          • #14
                            I think religion could use some more depth and complexity...Let the heretic burn ...problem is how they do it without offending anyone...
                            no more turns...

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                            • #15
                              Originally posted by Yaga


                              There's three indirect benefits, just off the top of my head:
                              -- You don't supply an opponent with gold, should they have the Holy Shrine for that religion
                              -- You don't get dinged in relations for refusing to accept another Civ's state religion
                              -- You aren't obligated to abide by the decisions of the Apostolic Palace, should it be held by that religion

                              Edge cases to be sure, but I know I've run into a couple...
                              One more, War weiriness. Attacking a civ of a religion adds lots of unhappiness to cities that share it.
                              --------------------------------------------------------------------------------------------------------------------------------------------------
                              The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...

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