Well, with how early Hayuna took America out, he may not have had feudalism yet, and therefore not had the option of vassalage. I'll have an full update later tonight, but for now I just want to say that with all the gold on the home continent, Mining Inc. is giving +22 a city. Of course, it's also costing me a net 5 gold a city, but I'm going to need hammers to build the army that will take the southwest continent.
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Nice cold start (save game inside)
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Okay, it's now 27 a city. The result?
I out produce the entire world combined.
This photo was supposed to have the sidebar that shows all the units in the stack and their promotions, but that disappeared when I took the screenshot. What am I doing wrong?
Anyway, having built everything I can build, I have started my invasion of the southwest continent. First target: The Taoist shrine. Finish off Willem, then take out Catherine. I figure by that point I'll probably be at war with everyone on the continent anyway, because they all hate me and will easily be bribed into fighting me. But with Tarsus making level 4 units and Carthage making level 3 medic units, plus 49 other cities available to make units, I think I'll win.
My current thinking is about the time colony costs really become prohibitive, I'll be on future tech. With nothing left to research, I can put my slider to full on taxation to pay maintenance. Furthermore, with how many cities I have, I should only need 15 or so making units, the rest can just build research/wealth.
If you are wondering why I'm not running a higher science rate, it's because I'm spending about 400 gold a turn spreading corps, so I actually need that much of a surplus. Also, I have to access every city screen on the map, that should be an espionage victory.
And as always, here is the save, notice I still have archers and axemen floating around. Upgrading is so over-rated.
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