I know religion is a sensitive subject for many people, however, I do not like the way religion works in the game. A city has been practicing religion A for many centuries, then suddenly a single missionary comes and successfully converts all half the population to religion B and then you get the war against brothers in faith unhappiness. Someone wants to win an AP victory and you don't have enough votes to vote against that. Except for those issues, the religion is made way too positive. More religion always equals more bonuses in terms of both culture and happiness, that is unreasonable. If we look at history, pretty much every time there were too many people of different religions on the same spot, problems started.
Religion in a city should work in way similar to the culture ans the bar showing the proportions of different nations living in the city. A city with no religion would be considered 100% pagan, then when the first missionary comes the city would be converted to a large percent of that religion and over the next couple of turns, it would become 100% religion A. Then another missionary comes form religion B, that missionary would not convert half the population, but only say 10%. Then the city would be 90% A and 10% B. The ratio should be preserved as time goes on, however, it could be modified by buildings. If there is a temple and cathedral for religion A, then over time more people would shift towards that religion. There could be "we demand a temple of our own religion" unhappiness, if religion B reaches high enough proportion.
All bonuses from temples and Organized Religion should be scaled accordingly. If only 10% of the people in the city are form religion B, then a temple and cathedral would only make those 10% happy (i.e. the temple and cathedral would be only 10% efficient).
Defying AP resolution would cause unhappiness accordingly. You would not +5 unhappy, if only 10% of the people are from the AP religion.
The initial 10% bonus to religion could be modified by religious wonders and/or civics. Holy City Shrine for example would make all the missionaries more effective. Also Spiral Minaret, University of Sankor, the AP and so on.
AP should not vote for religious victory when all the nations have the AP religion. AP should vote for religious victory only when the AP religion is the dominant religion, i.e. 70% of the world population, similar to the domination victory.
Foreign influence on religion should be increased. If 40% of the people are from religion A, you are running religion B and there is a Theocratic religion A state near by, then those 40% of people should become unhappy (we wish to join our brothers and sisters in faith, and not live among non-believers).
If all the nations with religion A as state religion are running certain civic, then people from religion A would demand that civic (think socialist/catholic Poland and the Pope during the Cold War). We demand Free Market economy.
Depending on how people play the game, two religions could become enemy religions. If two nations fight over a period of time, and they have different religions, then a factor similar to war awareness should accumulate. That could be modified, by how many nations share those religions and are at peace. People from enemy religions would not like it if they were living together.
Free Religion would decrease some of the negative effects, but would not remove them. After certain tech (Sci Method, Liberalism or something) a new group of people would appear: Atheists. People that simply don't care enough about religion to cause trouble. The percentage of Atheists would be unaffected by any and all religious modifiers. There could be new civic, State Enforced Atheism. SEA would increase the proportion of Atheists, but it would cause unhappiness among all religious people. Over time the bad effects of religion could be completely negated by SEA.
That would leave open the possibility for religious oppression. Religious oppressions would be a way to decrease the percentage of people from non-state religions. RO would be a way to fight foreign religious influence in the middle ages, i.e. create "holy inquisition" and use inquisitors to cleanse the world from the infidels.
There are many other possibilities. I do not know if this could be moded for civ 4 (it probably could), however, it is something to consider for civ 5. What do you guys think?
Religion in a city should work in way similar to the culture ans the bar showing the proportions of different nations living in the city. A city with no religion would be considered 100% pagan, then when the first missionary comes the city would be converted to a large percent of that religion and over the next couple of turns, it would become 100% religion A. Then another missionary comes form religion B, that missionary would not convert half the population, but only say 10%. Then the city would be 90% A and 10% B. The ratio should be preserved as time goes on, however, it could be modified by buildings. If there is a temple and cathedral for religion A, then over time more people would shift towards that religion. There could be "we demand a temple of our own religion" unhappiness, if religion B reaches high enough proportion.
All bonuses from temples and Organized Religion should be scaled accordingly. If only 10% of the people in the city are form religion B, then a temple and cathedral would only make those 10% happy (i.e. the temple and cathedral would be only 10% efficient).
Defying AP resolution would cause unhappiness accordingly. You would not +5 unhappy, if only 10% of the people are from the AP religion.
The initial 10% bonus to religion could be modified by religious wonders and/or civics. Holy City Shrine for example would make all the missionaries more effective. Also Spiral Minaret, University of Sankor, the AP and so on.
AP should not vote for religious victory when all the nations have the AP religion. AP should vote for religious victory only when the AP religion is the dominant religion, i.e. 70% of the world population, similar to the domination victory.
Foreign influence on religion should be increased. If 40% of the people are from religion A, you are running religion B and there is a Theocratic religion A state near by, then those 40% of people should become unhappy (we wish to join our brothers and sisters in faith, and not live among non-believers).
If all the nations with religion A as state religion are running certain civic, then people from religion A would demand that civic (think socialist/catholic Poland and the Pope during the Cold War). We demand Free Market economy.
Depending on how people play the game, two religions could become enemy religions. If two nations fight over a period of time, and they have different religions, then a factor similar to war awareness should accumulate. That could be modified, by how many nations share those religions and are at peace. People from enemy religions would not like it if they were living together.
Free Religion would decrease some of the negative effects, but would not remove them. After certain tech (Sci Method, Liberalism or something) a new group of people would appear: Atheists. People that simply don't care enough about religion to cause trouble. The percentage of Atheists would be unaffected by any and all religious modifiers. There could be new civic, State Enforced Atheism. SEA would increase the proportion of Atheists, but it would cause unhappiness among all religious people. Over time the bad effects of religion could be completely negated by SEA.
That would leave open the possibility for religious oppression. Religious oppressions would be a way to decrease the percentage of people from non-state religions. RO would be a way to fight foreign religious influence in the middle ages, i.e. create "holy inquisition" and use inquisitors to cleanse the world from the infidels.
There are many other possibilities. I do not know if this could be moded for civ 4 (it probably could), however, it is something to consider for civ 5. What do you guys think?
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