I had a complete surprise in my last game when the build queue starting suggesting I build destroyers, long before it should have done.
We all are used to the deal with oil. One tech (sorry can't remember which) makes oil appear, but another tech quite a big later allows you to build the wells (on land) which allows you to get at it. (Platforms at sea being later again.) So oil appears and you can make sure you have your supply identified, but its still a long time before you can make those destroyers.
But there they were being offered to me. I still didn't have the tech to build a well, but oil was flowing in all my cities.
The answer? Well, one of my cities was located on top of an oil resource, and it appeasr that one was flowing. I though the rule was that if a resource was under a city, you didn't get the added hammers etc. but taht you did get acces to the resource when you had the tech necessary to access it (i.e. build on stone and once you research masonry you get the stone.) But, in this case, I still didn't have the tech necessary to research it, only the tech necessary to make it appear. But it was flowing.
Now, i'm not one to complain ... just call me Mr Rockerfeller. But:
1. In a game focused on war, this would be very powerful. Is it really right, or a bug? I can see myself now deliberately dropping a settler on an oil in the future to get this advantage.
2. The same isn't true of other resources is it i.e. silk which is visable but you can't build the planation until later. You don't get that by putting a city on it do you?
We all are used to the deal with oil. One tech (sorry can't remember which) makes oil appear, but another tech quite a big later allows you to build the wells (on land) which allows you to get at it. (Platforms at sea being later again.) So oil appears and you can make sure you have your supply identified, but its still a long time before you can make those destroyers.
But there they were being offered to me. I still didn't have the tech to build a well, but oil was flowing in all my cities.
The answer? Well, one of my cities was located on top of an oil resource, and it appeasr that one was flowing. I though the rule was that if a resource was under a city, you didn't get the added hammers etc. but taht you did get acces to the resource when you had the tech necessary to access it (i.e. build on stone and once you research masonry you get the stone.) But, in this case, I still didn't have the tech necessary to research it, only the tech necessary to make it appear. But it was flowing.
Now, i'm not one to complain ... just call me Mr Rockerfeller. But:
1. In a game focused on war, this would be very powerful. Is it really right, or a bug? I can see myself now deliberately dropping a settler on an oil in the future to get this advantage.
2. The same isn't true of other resources is it i.e. silk which is visable but you can't build the planation until later. You don't get that by putting a city on it do you?
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