Build some naval units with the Sentry promotion, so they see 3 squares over water instead of 2, and scatter them around so you see the enemy fleet coming several turns in advance. If you see it coming, you can preempt it. Park destroyers in all the water squares adjacent to your legendary cities, so the enemy must attack them to get next to the city.
The enemy basically has two things he can do: 1) land next to your city on one turn then attack the following, or 2) attempt an amphibious assault directly from the boats. The first gives you a turn of advance notice. You can also station some infantry in the land squares around your cities, so if he tries to land there he'll also have to fight. If he does land, you can move all the others into the city to defend it. You'll want to keep a few artillery pieces or planes nearby so that if he does land you can whittle down the stack strength before he has a chance to do anything.
My recommendation is to be proactive with it. Scout aggressively for any fleets, and if you see a fleet coming with any transport ships at all, don't wait. Declare war and destroy it. You may well be able to make peace before he can get another fleet over to you.
The enemy basically has two things he can do: 1) land next to your city on one turn then attack the following, or 2) attempt an amphibious assault directly from the boats. The first gives you a turn of advance notice. You can also station some infantry in the land squares around your cities, so if he tries to land there he'll also have to fight. If he does land, you can move all the others into the city to defend it. You'll want to keep a few artillery pieces or planes nearby so that if he does land you can whittle down the stack strength before he has a chance to do anything.
My recommendation is to be proactive with it. Scout aggressively for any fleets, and if you see a fleet coming with any transport ships at all, don't wait. Declare war and destroy it. You may well be able to make peace before he can get another fleet over to you.
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