The unhappiness is constant, it does not increase based on population. I think it's constant 30 turns, but I don't play marathon. I do know that the turns do not change based on build, though (though the number of pop you need does).
I'm not going to argue this any further, other than to say that you're simply ignoring everything we're saying. The fact that I can use this strategy and by the medieval era substantially out-tech everyone who is not using slavery tells me that it's not something i'm making up. Either agree, or disagree, but clearly you don't understand how to use slavery to increase commerce, or don't accept that it's possible, and this isn't going to change.
Regardless of THAT element, though, slavery as nation-building is cleary superior when production and commerce are both considered - suggesting we should only look at commerce is irrelevant. You can build a larger empire faster using early slavery than you can not using it on any standard map.
(I don't know how it affects marathon games, tbh, as I can't stand that pace - I don't recall if it gives more hammers per citizen, and if that scales appropriately with the other things; if you kept the #pop/building constant (so a 1 hammer finished library needs 3 still), but increased to 30 turns the anger, slavery could be worse off, depending on how the # of turns of anger scaled with the # of turns to build the item normally.
I'm not going to argue this any further, other than to say that you're simply ignoring everything we're saying. The fact that I can use this strategy and by the medieval era substantially out-tech everyone who is not using slavery tells me that it's not something i'm making up. Either agree, or disagree, but clearly you don't understand how to use slavery to increase commerce, or don't accept that it's possible, and this isn't going to change.
Regardless of THAT element, though, slavery as nation-building is cleary superior when production and commerce are both considered - suggesting we should only look at commerce is irrelevant. You can build a larger empire faster using early slavery than you can not using it on any standard map.
(I don't know how it affects marathon games, tbh, as I can't stand that pace - I don't recall if it gives more hammers per citizen, and if that scales appropriately with the other things; if you kept the #pop/building constant (so a 1 hammer finished library needs 3 still), but increased to 30 turns the anger, slavery could be worse off, depending on how the # of turns of anger scaled with the # of turns to build the item normally.
Comment