Okay, here's the situation (generic but common). I am kicking a computer player's ass. He is in desperate straits. There is no way he can hope to stave me off.
So I'm a nice guy, plus I have other things I want to be doing rather than prosecute this war to the ultimate end. I'll just offer him a "peace" deal and get some juicy prizes out of it. I mean, the alternative for him is obliteration, right?
Yeah, but guess again. Although the screens have all these options where you can demand cities, techs, etc., from computer players in exchange for ending the war, I am not sure that the AI has ever once agreed to any of these items. Gold, yes, conversion, yes, a few other things, yes, but not something someone would actually care about.
Why are the computer players so intransigent? The alternative is death, after all. In SMAC, computer civilizations seem to have a much better understanding of when they are beat.
It would make the game play a lot more smoothly and quickly if computer players that are, in essence, walking corpses, would simply roll over like they should.
So I'm a nice guy, plus I have other things I want to be doing rather than prosecute this war to the ultimate end. I'll just offer him a "peace" deal and get some juicy prizes out of it. I mean, the alternative for him is obliteration, right?
Yeah, but guess again. Although the screens have all these options where you can demand cities, techs, etc., from computer players in exchange for ending the war, I am not sure that the AI has ever once agreed to any of these items. Gold, yes, conversion, yes, a few other things, yes, but not something someone would actually care about.
Why are the computer players so intransigent? The alternative is death, after all. In SMAC, computer civilizations seem to have a much better understanding of when they are beat.
It would make the game play a lot more smoothly and quickly if computer players that are, in essence, walking corpses, would simply roll over like they should.
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