Civ4 is supposed to be a 4X game, but I have noticed that the first X (and some of the 2nd, for that matter) is pretty truncated.
In a lot of 4X games, you can do a fair amount of exploring before you run into another civilization. This gives you time to build up your own civilization, embark on certain development strategies, etc.
I spent 10 years playing Alpha Centauri, mostly on the largest map size. In that game, encountering the first other civilization was often a big deal.
In Civ4, however, the default is so many players that most of the time you immediately encounter multiple civilizations. It is like starting to explore a crowded elevator. Often you don't have much flexibility about exploring and expanding because there will be three civs starting right next to you. Even on the largest sized maps, people find each other really quickly.
Because of this, the explore aspect of CivIV is over quickly. It seems to me that you explore your continent, then later send out some ships to encounter other civs, and eventually trade a map with someone to have a map of the whole world.
Ironically, the expand aspect of CivIV is over quickly too, or at least very slowed down, because of the draconian penalties for expansion (far greater than Alpha Centauri). Geez, going for that 6th city (6th!!! Not 15th, but 6th!) might come close to putting you in bankruptcy. So you develop and expand slowly (I don't understand it, but computer civs seem to be able to create far more cities, even in marginal areas, without suffering in tech from upkeep penalties).
In the meantime, everybody else is expanding (and trading techs because they all are in contact with each other).
I thought I would try an archipelago map, thinking that would reduce contact chances until later, but no, people find each other even faster that way.
Lately, I have been playing on the largest map size but eliminating 2 computer players, just so that I can have a chance at playing without everybody immediately contacting each other. Even there, people seem to find each other right away....
In a lot of 4X games, you can do a fair amount of exploring before you run into another civilization. This gives you time to build up your own civilization, embark on certain development strategies, etc.
I spent 10 years playing Alpha Centauri, mostly on the largest map size. In that game, encountering the first other civilization was often a big deal.
In Civ4, however, the default is so many players that most of the time you immediately encounter multiple civilizations. It is like starting to explore a crowded elevator. Often you don't have much flexibility about exploring and expanding because there will be three civs starting right next to you. Even on the largest sized maps, people find each other really quickly.
Because of this, the explore aspect of CivIV is over quickly. It seems to me that you explore your continent, then later send out some ships to encounter other civs, and eventually trade a map with someone to have a map of the whole world.
Ironically, the expand aspect of CivIV is over quickly too, or at least very slowed down, because of the draconian penalties for expansion (far greater than Alpha Centauri). Geez, going for that 6th city (6th!!! Not 15th, but 6th!) might come close to putting you in bankruptcy. So you develop and expand slowly (I don't understand it, but computer civs seem to be able to create far more cities, even in marginal areas, without suffering in tech from upkeep penalties).
In the meantime, everybody else is expanding (and trading techs because they all are in contact with each other).
I thought I would try an archipelago map, thinking that would reduce contact chances until later, but no, people find each other even faster that way.
Lately, I have been playing on the largest map size but eliminating 2 computer players, just so that I can have a chance at playing without everybody immediately contacting each other. Even there, people seem to find each other right away....
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