Announcement

Collapse
No announcement yet.

Three questions about "Always War"

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    [SIZE=1]... WW exists to be a strategic element that encourages not-war. It exists because otherwise war is too powerful; without WW, there would be no strategy but war (that could potentially be successful). The fact that it makes warring harder is a good thing to the game. If you don't like it, then take the 30 seconds it would take to mod it out, or find someone to do it in the MP community if it's that important...
    I agree.

    You can get around WW by building the Mt. Rushmore NW (-25% WW), jails (-25% WW), and running the Police State civic (-50% WW).
    And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

    Comment


    • #17
      Ultimately, you can't put every option in the book in there; and the devs decided this wasn't significant enough to justify space on the options dialogue - or that they preferred their solution, which fixes it for general MP game balance (only not being optimal if you prefer war to be the ONLY option - which perhaps they do not prefer). Again - if this is important enough to MP gaming, MPers will make and use a mod; if it's not, they won't. Clearly it is not. You can't tell me you care what random MPers in Gamespy think - you care what serious MPers, ladderites or similar, think, and they certainly can download and use a mod. So do so and stop whining that the devs - who are some of the most responsive and fan-involved devs of any game out there - haven't made the specific game you personally want, and instead made what they thought was the best game they could make in their eyes.
      <Reverend> IRC is just multiplayer notepad.
      I like your SNOOPY POSTER! - While you Wait quote.

      Comment

      Working...
      X