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  • A.I. Warfare

    I played around 10 games with BTS.

    And I thought the A.I. were rarely waging war together. Is there people also have this issue? Can I fix this issue? Is Agressive A.I. will help resolving this issue?

    Or is there anything I can change in an .xml files to make them more inclined to wage war?
    bleh

  • #2
    Is Agressive A.I. will help resolving this issue?

    Yes, that is what you want to do.

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    • #3
      Wow!
      Agressive A.I. is a lot more fun and you can finally compete in Tech Research with the A.I.!
      bleh

      Comment


      • #4
        I think 'Aggressive AI' is a bit of a misnomer. I avoided it for a while because it sounded like it would turn the game into more or less continuous wars. It wasn't until I read about it on Apolyton that I finally gave it a try. I haven't looked back since.

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        • #5
          Wouldn't this make it easy for the veteran human player? The AI spends so much time warring while the human techs up and fends the AI off with just a decent defensive force. Once the technology is advanced enough, the AI is doomed.

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          • #6
            Using agressive AI redifines just what is a decent defensive force.
            The SOD that attacked me yesterday showed a list of 20 or so infantry but at the bottom it listed calvary (75) cannons (20)
            I don't remember getting 100+ unit sods prior to using the aggressive AI option.

            Just what a decent defense force is, must be defined on what sized SODs you're going to have to deal with. Decent has to be pretty damn large to handle a stack like this. It's not civII where one artillary unit clears the entire stack.
            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
            RIP Tony Bogey & Baron O

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            • #7
              I always play with Aggressive AI.
              And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

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              • #8
                Originally posted by rah
                Using agressive AI redifines just what is a decent defensive force.
                The SOD that attacked me yesterday showed a list of 20 or so infantry but at the bottom it listed calvary (75) cannons (20)
                I don't remember getting 100+ unit sods prior to using the aggressive AI option.

                Just what a decent defense force is, must be defined on what sized SODs you're going to have to deal with. Decent has to be pretty damn large to handle a stack like this. It's not civII where one artillary unit clears the entire stack.
                Um, so, rah, if I may, how exactly did that work out for you?

                Would love to hear the details.

                Comment


                • #9
                  Originally posted by rah
                  Using agressive AI redifines just what is a decent defensive force.
                  The SOD that attacked me yesterday showed a list of 20 or so infantry but at the bottom it listed calvary (75) cannons (20)
                  I don't remember getting 100+ unit sods prior to using the aggressive AI option.

                  Just what a decent defense force is, must be defined on what sized SODs you're going to have to deal with. Decent has to be pretty damn large to handle a stack like this. It's not civII where one artillary unit clears the entire stack.
                  People should keep in mind that this isn't necessarily the norm, either. It depends very much on your map settings and difficulty level.

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                  • #10
                    Originally posted by Sabre2th

                    People should keep in mind that this isn't necessarily the norm, either. It depends very much on your map settings and difficulty level.
                    No not the norm.... BUT VERY VERY COMMON!~

                    Bombers man bombers... and a fighting retreat....

                    Usually for me. after they take a city that SoD breaks up and becomes very managable. Then its just a matter of picking of the units individually without loosing any of your own, then recapturing that border town.
                    --------------------------------------------------------------------------------------------------------------------------------------------------
                    The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...

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                    • #11
                      Originally posted by NFIH


                      Um, so, rah, if I may, how exactly did that work out for you?

                      Would love to hear the details.
                      It was close.
                      My rail network was not quite finished all the way to the new front. But, the normal failing of the AI saved me. It moved as one stack so it took an extra turn to get up to the city. That gave me an extra turn to spend all my money upgrading the last of my Orama warriors and get the rest of my army in place. I took the fight to the field and only lost about 25% of it. But my army was mostly in the red, very few core troops to respond to any other incursions so for 3 or 4 turns a smarter AI (or any other human player) could have toasted me.

                      Apparently the AI had combined both his mobile stacks to create that one so once my forces where healed, he was down to defensive troop with a few stragglers

                      Nothing like a stack Oromo upgraded Infantry. Most with drill4 and at least 3 other promotions. I had to start on his coastal ciites since almost all of my cannons had been used on the SOD and I was still a dozen or so turns away from bombers. Once you kill their SOD you have to move quick before they can rebuild another and the AI now is much better at whipping those cities for considerably more defensive troops (thanks blake). It's annoying to take the AI cites after they've been whipped from 14 down to 2. Less looting.
                      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                      RIP Tony Bogey & Baron O

                      Comment


                      • #12
                        I've found that its not only a matter of Aggressive A.I., but how the religions pan out, the civilizations on the map, and the type of map.

                        On a Pangaea, even without Aggressive A.I, a bunch of warlike or aggressive Civs (or even one or two of them) is enough to get a nicely simmering pot.

                        Current game I am playing is not an Aggressive A.I, Pangaea, where Shaka and Brennus keep launching war after war against their neighbors (including me).

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