Every once in a while, I'm playing a game and I see a potential base location that would be pretty nice... except that it's on the ice, and the bonuses are Furs (beavers), and you know there's just not the food potential there to do anything with the area.
I call these spots Rat-Traps. The reasoning, if you're curious, is twofold:
Regardless of the name, the image I linked to is my situation. As you can see, there's three Furs and a iron there. If I was able to improve and work each square, I'd get this each turn:
0F-5H-12C
(if I did my math right, that is)
The problem? 0F, of course. The only two food-producing squares are the brownish-green squares in the upper left of the picture, but each produce only 1F a piece.
So what should I - or you - do? My base placement, which I now realize was sub-optimal, won't reach that area in even the remotely near future. and frankly, I would not be surprised if an AI tried to sneak a base there.
I call these spots Rat-Traps. The reasoning, if you're curious, is twofold:
- When on a vacation in Canada, me and my girlfriend were harassed by a particularly ornery beaver, which my girlfriend, in fit, called it "a giant-ass rat with a paddle for a tail", which I've never forgotten
- Any citizens that are born in the area, unfortunately, are trapped in a cycle of eating, waking up, looking at the beavers, and then going back inside and waiting for death.
Regardless of the name, the image I linked to is my situation. As you can see, there's three Furs and a iron there. If I was able to improve and work each square, I'd get this each turn:
0F-5H-12C
(if I did my math right, that is)
The problem? 0F, of course. The only two food-producing squares are the brownish-green squares in the upper left of the picture, but each produce only 1F a piece.
So what should I - or you - do? My base placement, which I now realize was sub-optimal, won't reach that area in even the remotely near future. and frankly, I would not be surprised if an AI tried to sneak a base there.
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