I've never been a combat-oriented Civ IV player, but I'm trying to prevent a near-inevitable boredeom I get in a game by pushing military actions earlier before any enemy is really entrenched.
The problem? I've never really known how to 'set up' a war ahead of time that really works efficently. Here's what I currently do:
Preparing Stage
1 - Decide whose cities I want
2 - Switch my older cities's production to a quasi-equal mix of City Attackers and Seige Weapons.
3 - Wait X turns, where X is the amount of days needed to build those units
4 - Wait Y turns, where Y is the distance between the production cities (usually farther away from my enemy due to age) and the cities closest to my enemy
5 - Repeat steps 3 and 4 a lot of times
6 - Position them outside of their territory, declare war.
Then, the war itself:
Attacking State
1 - Move up to enemy city
2 - Bombard and attack with siege weapons to reduce defenses and collateral damage until the City Attackers (early on, Swordsmen usually) can attack with a good chance to win.
3 - Take over city
4 - Move entire army inside until the city until the Red-Fist-Thing-Whose-Concept-I-Can't-Remember thing goes away
5 - Wait until my previous border cities have created a Defender-Type unit
6 - Move that Defender unit into the new town.
7 - Move out army to next city, repeat.
The problem is that this is slow, and unless the bulk of their stronger cities are in a row or close together, the time spent going back to take the smaller cities down either causes war weariness to set in hard-core, and/or makes my newly-acquired cities to be under attack by the other "rows" of enemy cities.
Now, is there anything I'venot thought of that I'm doing wrong? Because compared to some comments and posts I read, I'm doing something really wrong and/or slow.
The problem? I've never really known how to 'set up' a war ahead of time that really works efficently. Here's what I currently do:
Preparing Stage
1 - Decide whose cities I want
2 - Switch my older cities's production to a quasi-equal mix of City Attackers and Seige Weapons.
3 - Wait X turns, where X is the amount of days needed to build those units
4 - Wait Y turns, where Y is the distance between the production cities (usually farther away from my enemy due to age) and the cities closest to my enemy
5 - Repeat steps 3 and 4 a lot of times
6 - Position them outside of their territory, declare war.
Then, the war itself:
Attacking State
1 - Move up to enemy city
2 - Bombard and attack with siege weapons to reduce defenses and collateral damage until the City Attackers (early on, Swordsmen usually) can attack with a good chance to win.
3 - Take over city
4 - Move entire army inside until the city until the Red-Fist-Thing-Whose-Concept-I-Can't-Remember thing goes away
5 - Wait until my previous border cities have created a Defender-Type unit
6 - Move that Defender unit into the new town.
7 - Move out army to next city, repeat.
The problem is that this is slow, and unless the bulk of their stronger cities are in a row or close together, the time spent going back to take the smaller cities down either causes war weariness to set in hard-core, and/or makes my newly-acquired cities to be under attack by the other "rows" of enemy cities.
Now, is there anything I'venot thought of that I'm doing wrong? Because compared to some comments and posts I read, I'm doing something really wrong and/or slow.
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