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  • #16
    Originally posted by VoiceOfUnreason
    If you are going to go into world builder, just convert the city by hand - why bother with missionaries....
    Because that would be cheating!

    Wodan

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    • #17
      I have noticed a way to increase the odds of your missionary successfully speading your religion:

      Once the missionary arrives at the targeted city, put him to sleep for a few turns. I have noticed that once the missinary has been "camped-out" in a city for a while, the chances of your religion having a successful spread is greater.

      I view it as the missionary "getting to know the local populace" before actively trying to spread his religion. In this aspect, treat the Missionary as you would the Spy unit - the longer it is camped-out, the greater the success rate - but unlike the Spy, the Missionary will not have any chances of becoming discovered and executed.
      ____________________________
      "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
      "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
      ____________________________

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      • #18
        Originally posted by Wittlich
        Once the missionary arrives at the targeted city, put him to sleep for a few turns. I have noticed that once the missinary has been "camped-out" in a city for a while, the chances of your religion having a successful spread is greater.
        Sounds like a decent idea for a mod; but the shipping version doesn't work that way.

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        • #19
          I strongly suspect the "SDK code" as cited above, supports an increase in success odds based on the time the missionary spends in place. However, if a "waiting ritual" helps you with assuming the risk, then wait away. Founders of religion will use a few dollars in income, but rituals are ... rituals.
          No matter where you go, there you are. - Buckaroo Banzai
          "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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          • #20
            Originally posted by VoiceOfUnreason


            Sounds like a decent idea for a mod; but the shipping version doesn't work that way.
            Why do you say that VoU? By "shipping version" I take it you mean the retail version of the game...which I have and it definately allows you to put a missionary to sleep in a target city.
            ____________________________
            "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
            "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
            ____________________________

            Comment


            • #21
              Oh, and I only place a missionary to sleep in a target city if a privious missionary had failed in that city. Other than that, I normally spread my religion as soon as the missionary arrives.
              ____________________________
              "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
              "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
              ____________________________

              Comment


              • #22
                He's saying that it does not affect the chance of spreading religion, not that it's impossible to do.
                <Reverend> IRC is just multiplayer notepad.
                I like your SNOOPY POSTER! - While you Wait quote.

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                • #23
                  I think he's saying the code doesn't check for how many turns the missionary has been sitting there when calculating success chances. Dunno if that code changed in BtS, because the revamp of espionage does use the "sitting around bonus".
                  Age and treachery will defeat youth and skill every time.

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                  • #24
                    If your going to go into the WB, you can just click the add relgion to the city instead of creating the missionary.

                    Originally posted by wodan11
                    If you're going to go to the trouble to save and reload... wouldn't it be a lot easier simply to go into WB and give yourself another couple or three missionaries?

                    Wodan
                    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                    Templar Science Minister
                    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                    • #25
                      One way to reduce the loss ratio of missonaries when spreading to foreign civs is to just send them across the border and give them as gifts.

                      And if their territory is pretty big this will also cut down on delays while you create new ones.
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                      Templar Science Minister
                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                      Comment


                      • #26
                        Originally posted by snoopy369
                        If you save and reload, you would have to do something to change the random seed; or select the 'new random seed on reload' option. By default, you will get the exact same random roll as before when reloading.

                        It is not true I don't believe that a missionary will always succeed in an empty city, i'm fairly sure I've had a failure or two before on empty cities. However, it is certainly much more likely to fail with more religions in a city.

                        Don't forget about Theocracy as well
                        If a missionary fails in a godless city that city should get an extra food.
                        Long time member @ Apolyton
                        Civilization player since the dawn of time

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                        • #27
                          Originally posted by ybrevo

                          Yes, Theocracy is better for war than for spreading religion, isn´t it?
                          Since no else has mentioned it and I'm not sure you understood snoopy, he meant trying to spread religions into Theocratic civs that are different from their state religion= automatic failure.

                          One way to reduce the loss ratio of missonaries when spreading to foreign civs is to just send them across the border and give them as gifts.

                          And if their territory is pretty big this will also cut down on delays while you create new ones.


                          That's pretty sneaky. I'll have to remember that one.
                          I'm consitently stupid- Japher
                          I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                          • #28
                            Originally posted by Theben
                            Since no else has mentioned it and I'm not sure you understood snoopy, he meant trying to spread religions into Theocratic civs that are different from their state religion= automatic failure.
                            One way to reduce the loss ratio of missonaries when spreading to foreign civs is to just send them across the border and give them as gifts.

                            And if their territory is pretty big this will also cut down on delays while you create new ones.
                            Originally posted by Theben
                            That's pretty sneaky. I'll have to remember that one.
                            It's even sneakier than that, as gifted missionaries can spread non state religions in a theocratic civ.

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                            • #29
                              Originally posted by Lancer


                              If a missionary fails in a godless city that city should get an extra food.
                              Hahaha, that was a good one!

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                              • #30
                                Originally posted by VoiceOfUnreason






                                It's even sneakier than that, as gifted missionaries can spread non state religions in a theocratic civ.
                                No, that's not true.
                                You can't even spread a non-state religion to your own cities under theocracy.
                                Formerly known as "CyberShy"
                                Carpe Diem tamen Memento Mori

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