I was reading a thread here, and someone commented along the lines of "Willem is great, but putting any of your cities anywhere but the coast is just self-limiting."
While I understood it, it gave me the time to consider base placement to put Financial to the best use possible.
Since just talking about it is difficult, I decided to make some stupid graphs to explain whats going on, and to maybe help people discuss it better. If the images don't show, just hit right-click and do 'show image'. Comcast is screwy, lately.
Here's, let's say, the starting situation. You're the Red guy, next to the coast. Each square here isn't an actual game square, just something to divide the world up. You've got Pink Guy at the upper right of the landmass you're on:
Now, if I were to do an only-coast policy, my placement would look something, eventually, like this:
My problem with this is that it tends to offend my sense of look, and I'm usually deathly afraid of my opponent (in this case, Pink Guy) getting land / materials / special squares in the area of B3-E6. So, early on I instead op for building cities that, in some small way, block my enemy from spreading this way. Something like this:
(The arrows, of course, meaning the direction later placement of cities)
The downside to this, means that my initial cities in the landmass won't be as Financial-Exploiting as the Coasts method, but on the other hand I'm more likely to risk my opponent taking that chunk in the middle.
So basically, waht I ask is this: as a general rule, how would you go about expanding in order to best exploit FIN? I'm a horrible player by most standards (usually just play by feel), so I'm sure I'm missing some key great ideas.
While I understood it, it gave me the time to consider base placement to put Financial to the best use possible.
Since just talking about it is difficult, I decided to make some stupid graphs to explain whats going on, and to maybe help people discuss it better. If the images don't show, just hit right-click and do 'show image'. Comcast is screwy, lately.
Here's, let's say, the starting situation. You're the Red guy, next to the coast. Each square here isn't an actual game square, just something to divide the world up. You've got Pink Guy at the upper right of the landmass you're on:
Now, if I were to do an only-coast policy, my placement would look something, eventually, like this:
My problem with this is that it tends to offend my sense of look, and I'm usually deathly afraid of my opponent (in this case, Pink Guy) getting land / materials / special squares in the area of B3-E6. So, early on I instead op for building cities that, in some small way, block my enemy from spreading this way. Something like this:
(The arrows, of course, meaning the direction later placement of cities)
The downside to this, means that my initial cities in the landmass won't be as Financial-Exploiting as the Coasts method, but on the other hand I'm more likely to risk my opponent taking that chunk in the middle.
So basically, waht I ask is this: as a general rule, how would you go about expanding in order to best exploit FIN? I'm a horrible player by most standards (usually just play by feel), so I'm sure I'm missing some key great ideas.
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