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  • No settlers strategy

    One strategy which I have found sometimes works surprisingly well, but I have never heard mentioned before, is my 'no settlers strategy' or perhaps better 'let the AI build the cities strategy'.

    How this works is that you don't build any settlers, and hence in the very early game just have the one city. This city can therefore become very powerful, you can catch an early wonder or two, build and army etc. Meanwhile the AI is filling in all the wonderful terrain around you. Yes, perhaps some expansion from other civs, but in partiuclar barbarian cities will spring up. In the past Ai city placement used to be so bad, that their cities weren't worth having, but now, they are normally exactly right. So let them build them, and then i go and conquer.

    I know it sounds an odd strategy, but its surprisingly effective. Settlers are just quite expensive to build. On this strategy you can get seven or eight cities (obviously yes depending on map size etc) by war at a time when you would have found it difficult to expand to that size by buildin settlers. You also then have an experienced military for the future. And, because you haven't bothered with settlers, you start this war long before most AI are geared for war so, at the least, they haven't started picking off the Barb cities and if you are lucky they are so weak you can trim a few cities off them.

    This is obviously map depended, since you need to be able to build an arm from the resources you start with. And it doesn't work if the AI neighbours are close (well it then turns into a conventional rush, but AI rushes are so much harder than Barb rushes). And it takes nerve - letting all those good places be taken as you build the metropolis and the all-conquering army. And of course its only a strategy not a rule - later in teh game it can sometimes be necessary to build settlers, or you could vary this strategy by builing one city to get the necessary resource.

    Anyone ever tried this as well? Anyone fancy giving it a go, despite the fact it is so counter-intuitive?

  • #2
    when I play OCC
    anti steam and proud of it

    CDO ....its OCD in alpha order like it should be

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    • #3
      Originally posted by Addled Platypus
      when I play OCC
      eh?
      www.neo-geo.com

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      • #4
        One City Challence, but doesn't really apply, as captured enemy cities are autorazed in OCC.
        I've allways wanted to play "Russ Meyer's Civilization"

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        • #5
          Exactly, start playing as if it is OCC, but then when you go to war you keep the goodies.

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          • #6
            As shaka I have played a war mongering game and noticed that I can build like 6 archers or so for the cost of one settler. (It normally costs like 1 archer or so to take a city). Whats nice is that he is an expansive ruler so you can have 1 city and throw like 4 workers out and chop down forests like there is no tommorow. Then youll have like 20 archers vs like 2 defenders per city. What kills you is the distance maintenence. If you are really lucky your capital city will have bronze in it, Or at least you can build a second city on it with free river trade connection to pass bronze to your capital. I know you get a lot more production for working the bronze, but this kind of a rush requires that the rush take place pretty fast. Planting the city on the resource saves like 12 turns.

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            • #7
              I have used this strategy very occasionally on small maps. Churn out units until you get enough to take out your worst couple of rival civs, then revert to "normal" (whatever normal is for CIV.).

              Only tried it a few times, and it seems to only work on small maps - larger maps give the AI too much time to build up.

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              • #8
                Marathon game speed allows you time to move your units around really well without your rivals being able to build up so much.

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                • #9
                  I successfuly Chariot-rushed my neighbor in the Holiday Surprize course before building any of my own cities. It effectively gave me a second starting city + a free worker.
                  1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                  Templar Science Minister
                  AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                  • #10
                    Originally posted by Addled Platypus
                    when I play OCC
                    And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

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                    • #11
                      Originally posted by joncnunn
                      I successfuly Chariot-rushed my neighbor in the Holiday Surprize course before building any of my own cities. It effectively gave me a second starting city + a free worker.
                      How do you build a chariot with no cities? What am I missing here?
                      No matter where you go, there you are. - Buckaroo Banzai
                      "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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                      • #12
                        Originally posted by Blaupanzer
                        How do you build a chariot with no cities? What am I missing here?
                        He's talking about not "building" any settlers. You do get one free at the start of the game... so he does have a single city
                        Keep on Civin'
                        RIP rah, Tony Bogey & Baron O

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                        • #13
                          Originally posted by hart276
                          Whats nice is that he is an expansive ruler so you can have 1 city and throw like 4 workers out and chop down forests like there is no tommorow. Then youll have like 20 archers vs like 2 defenders per city. What kills you is the distance maintenence. I
                          the maintenance hurts but i bet paying for those 20 archers is just as bad. it is much more efficient to just use 3 or 4 axemen.

                          for a rush to be effective you need to be able to produce an army quickly without completely crippling your economy. in general, one city alone will have a hard time doing this early on (unless you're building quechas). youre better off with a few settler strategy rather than a no settler one.

                          for example, i typically play on a standard sized map and will almost always build only my capital and two nearby cities. everything else is captured (aside from maybe 1 or 2 fillers much later on).

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                          • #14
                            In sp games, I pretty much take the same approach. I will only build a couple of early cities, and then take the rest. Unless there is nobody close to me, then I might have to build a few more cities when I can afford them.
                            Keep on Civin'
                            RIP rah, Tony Bogey & Baron O

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                            • #15
                              When playing on crowded continents, I usually time the completion of my first settler 1 turn ahead of Bronze Working, Iron Working, or Animal Husbandry, depending on the Civ I'm playing.

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