I just had an interesting idea. If you have ever played Rise of Nations you know that several late game units, including Nukes, cost some research to build. I’ve also been thinking what’s wrong with nukes in Civ. And I’ve come to the conclusion that they aren’t underpowered, but overpriced. The simplest way to fix this is, to in a patch reduce their shield cost. Yes Firaxis I’m talking to you!. The 75% resistance nuke resistance for ICBM’s (and the 50% lower one for tactical nukes) are overpowering only if it is not cost effective to launch several nukes against a single city. Perhaps the nuclear power plant could give the city a 50% bonus on building nukes?
But if we are creative as well as reasonable. We could do the following…
I propose that building nukes would cost research in a similar way as building settlers and workers costs food. This would allow civs that focus on science, a decent deterrent. Also the tech tree ends soon after nukes, and the +1 health/happiness are usually not worth it.
It would also bee realistic, I mean just look at the vast nuclear stockpile of the US! Building nukes is a lot more like building scientific equipment than tanks or rifles. Building nukes would also become a “interesting decision”, do I build an extra nuke or should I get stealth first?
What do you think?
But if we are creative as well as reasonable. We could do the following…
I propose that building nukes would cost research in a similar way as building settlers and workers costs food. This would allow civs that focus on science, a decent deterrent. Also the tech tree ends soon after nukes, and the +1 health/happiness are usually not worth it.
It would also bee realistic, I mean just look at the vast nuclear stockpile of the US! Building nukes is a lot more like building scientific equipment than tanks or rifles. Building nukes would also become a “interesting decision”, do I build an extra nuke or should I get stealth first?
What do you think?
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