Galciv good/evil choices amounted to:
Good = (moral choice with which you may or may not agree) + long term benefit (relations) at a short term cost
Evil = (moral choice with which you may or may not agree) + short term benefit at a long term cost (heaps of gold/production but bad relations and the possibility of losing most of your planets in a random event).
This is a very poor model if you compare to the rich choices offered in Civ IV:
Religion abstracts moral choices and drives relations between nations.
Favorite civics doe the same.
Civics also are tied to events: Slavery is great, but as the evil option in Galciv which can backfire, you can get slave revolts.
So I'd say the overall model in civ is superior to that of galciv. The moral choices available in civ change with era (free religion, emancipation...) and have an effect on relations with others (favorite civics) and on the game overall.
Moreover, some random events (quests) have a higher effect if you have certain civics, or are tied to religions. Having more of these, or events like 'Preacher XXX asks you to convert to Theocracy for a benefit' could be interesting, but I think it'd be better to use the 20+ civics as a basis for moral choices than to add a poorer manichean (good/evil = 2 choices + one in between that was hardly ever worth taking in galciv anyway) model over the game.
Good = (moral choice with which you may or may not agree) + long term benefit (relations) at a short term cost
Evil = (moral choice with which you may or may not agree) + short term benefit at a long term cost (heaps of gold/production but bad relations and the possibility of losing most of your planets in a random event).
This is a very poor model if you compare to the rich choices offered in Civ IV:
Religion abstracts moral choices and drives relations between nations.
Favorite civics doe the same.
Civics also are tied to events: Slavery is great, but as the evil option in Galciv which can backfire, you can get slave revolts.
So I'd say the overall model in civ is superior to that of galciv. The moral choices available in civ change with era (free religion, emancipation...) and have an effect on relations with others (favorite civics) and on the game overall.
Moreover, some random events (quests) have a higher effect if you have certain civics, or are tied to religions. Having more of these, or events like 'Preacher XXX asks you to convert to Theocracy for a benefit' could be interesting, but I think it'd be better to use the 20+ civics as a basis for moral choices than to add a poorer manichean (good/evil = 2 choices + one in between that was hardly ever worth taking in galciv anyway) model over the game.
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