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  • #16
    Thank you Lancer, I was thinking of making a thread like this, but you saved me the trouble. My screenshots aren't shots of my cities, but of capitals that make me hate the AI and its stupid capital luck.

    Seriously, 2 plains hill gold, wet corn, 2 pig, AND grassland copper? The river could be longer, and the lake could be gone, but I would love a start like this. And yes, that is freakin' incense under his units, Hannibal gets the happy resource that usually requires a city in wasteland for free. Lucky SOB.

    You want a GP pump? 5 food sources. You want a production monster? Copper, lots of hills, and the food to feed them. Want to abuse financial? Cottage up the hills, you can feed 'em, and you are coastal. Just plain stupid.
    Last edited by Seedle; April 29, 2008, 00:27.
    You've just proven signature advertising works!

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    • #17
      Why does the AI get better starts? I never noticed that!

      Seedle I'm glad you like the thread concept and thank you for posting your shots.
      Long time member @ Apolyton
      Civilization player since the dawn of time

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      • #18
        It propably doesn't. Just random. I've gotten starts like that... And ones with mostly tundra, or...



        Just generally fun picture.

        Last edited by Tattila the Hun; February 13, 2008, 12:04.
        I've allways wanted to play "Russ Meyer's Civilization"

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        • #19
          This one is memorable to me because it was a long time since I was speaking to my monitor, complaining, like "Oh come on....!!"

          And they were not even supposed to be raging, just normal settings on noble. The warrior died, but I won the game anyway.....

          "Can we get a patch that puts Palin under Quayle?" - Theben

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          • #20
            I hadn't gotten a truely great start for a while... until last night.

            Corn (off-river)
            5 floodplains
            2 plans gold hills (on river)
            A bundle of forest, including IIRC a hill or two
            The river system was extensive. Most of the tiles the city could use were on-river.

            The surrounding area was nice too, which is just as important as your capital (I've had sweet caps with meh surroundings, and it's a real downer).

            Anyway... that 2 pigs, wet corn, 2 plains gold hills and copper is totally absurd. Monster, monster start. It has it all. Food, commerce and production. Actually, it has so much I'd be tempted to give the northern pigs to another city...

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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            • #21
              Guermantes, those are almost certainly not normally-spawned barbarians. They are the result of bad luck with a warrior on a goody hut, as the time limit doesn't apply there. I've seen barbarians on turn 1 before, when I had a hut next to my starting warrior and popped them out of the hut.
              Age and treachery will defeat youth and skill every time.

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              • #22
                These first three screenshots are from the first game I realised the power of specialising cities.





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                • #23


                  small map, not alot of water resources
                  yet the water is toooo deep for my little ole fish boat

                  come on fishy
                  anti steam and proud of it

                  CDO ....its OCD in alpha order like it should be

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