ICS in Civ III was normally defined as : C-X-C. (non-diagonal)
Semi-ICS was often defined in Civ III as the above on a diagonal.
Both of these layouts are illegal in Civ IV.
I think Colon was actually refering to REX. (Rapid EXpansion). That still exists in Civ IV, but tends to be more in short bursts because the settlers cost so much more and also having to pay more attention to city maintenance costs. (In CIV III the worst that would happen founding a city would be that itself [and any other cities further from the capital from itself] could be unproductive. In Civ IV, each city increases several cities you already have maintenance costs.
One key to fighting this is Courthouses but if you really want to beat it you either need to found a religion or two (or capture such holy cities), and a shrine, build gold improvements there and spread at least one of them as widely as possible. [Note that in BTS if you can get your neighbors to adopt that state religion, they'll take over spreading it to the rest of their empire for you.]
Semi-ICS was often defined in Civ III as the above on a diagonal.
Both of these layouts are illegal in Civ IV.
I think Colon was actually refering to REX. (Rapid EXpansion). That still exists in Civ IV, but tends to be more in short bursts because the settlers cost so much more and also having to pay more attention to city maintenance costs. (In CIV III the worst that would happen founding a city would be that itself [and any other cities further from the capital from itself] could be unproductive. In Civ IV, each city increases several cities you already have maintenance costs.
One key to fighting this is Courthouses but if you really want to beat it you either need to found a religion or two (or capture such holy cities), and a shrine, build gold improvements there and spread at least one of them as widely as possible. [Note that in BTS if you can get your neighbors to adopt that state religion, they'll take over spreading it to the rest of their empire for you.]
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