So I finally got around to borrowing this from my Dad and I'm having a lot of fun, but still confused about a few things. I've read the manual and everything over at GameFAQs, but still have quite a few unanswered questions. (For that matter, the two main FAQs just seemed like pointless regurgitations of the manual, so if somebody can point me to a good FAQ that talk more about game mechanics and strategies, I would be grateful.)
Just for reference, I was big Civ II player, but skipped over Civ III and CTP, so references to those games will mean nothing to me. Anyway, help need is below.
1) Can you irrigate tundra or not? When I put workers there, there is no farming option, but I've found irrigated tundra in AI territory.
2) What is a "free specalist" as defined by the Statue of Liberty and Great Library wonders? Does this simply mean they don't need food or is there a different meaning here?
3) Does a UN resolution force you to adopt a certain civic or does it stack with the similar existing civic. For example, could I Emicapation from the UN but still have slavery, or am I stuck with what the UN gives me? Can you propose a vote to undo a UN resolution?
4) Is there a way to build a customized leader? For example, what if I want to a play a Civ that is Aggresive and Creative, but has the Camel Archer as its special unit? Or choose different starting techs?
5) Can you regrow forest? I can understand why all the other terraforming options were removed, but even hundres of years ago we knew enough about trees to know how to resow them.
6) Is there any way to sell or destroy a city building? For example, I accidentaly built a coal plant in a city that was already suffering from health problems. I would have liked to be able to delete the coal plant, but haven't found an option for it.
7a) What does it mean when a city building is "available for free"? How do the mechanics work?
7b) Does it come free when I build the city?
7c) What if I take over a city (either by culture or war)?
7d) Can a "free" improvement be destroyed in combat?
7e) If yes, can I rebuild it for "free"?
8) Does turning a Great Person into a specialist cost food or not? I can find nothing in the manual which states that it does, but I read something somewhere that seems to imply that they need food just like a regular specialist. To me, having to feed them seems a disadvantage because, as it is, it seems less likely that over the course of a full game you will get 4000 culture out of a Great Artist as a citizen than if you sacrifice him by making a great work. Adding a food cost to that makes the decision a no brainer.
9) Are golden ages really worth the cost? Other than the Great Merchant, it seems like the special abilities of all the great people are worth more than what you get out of a Golden Age. I can see maybe paying two greats for the first one, but after that it seems like the focused spurt you get out of, say, a free tech and a free wonder, is more than what you get out of eight turns of bonus hammers and commerce. Is there some benefit you get out of a Golden Age that I am overlooking?
10) This may just be a gameplay preference or because I'm entrenched into Civ 2 thinking, but I am having a hard time seeing the usefulness of the Cottage/Town improvement. In most cases, you are trading one or two food from a farm in exchange for what will eventualy be five gold. But, most specialists produce the equivalent of 4-6 gold's worth of culture/tech/whatever. If it comes out the same either way, why not take the higher population? I would rather prefer to customize my specialists to fit the needs of my city that to have extra commerce dumped into the "general commerce pool" that can only be regulated in 10% increments.
Sorry for the long post. Thanks to all in advance.
Davy
Just for reference, I was big Civ II player, but skipped over Civ III and CTP, so references to those games will mean nothing to me. Anyway, help need is below.
1) Can you irrigate tundra or not? When I put workers there, there is no farming option, but I've found irrigated tundra in AI territory.
2) What is a "free specalist" as defined by the Statue of Liberty and Great Library wonders? Does this simply mean they don't need food or is there a different meaning here?
3) Does a UN resolution force you to adopt a certain civic or does it stack with the similar existing civic. For example, could I Emicapation from the UN but still have slavery, or am I stuck with what the UN gives me? Can you propose a vote to undo a UN resolution?
4) Is there a way to build a customized leader? For example, what if I want to a play a Civ that is Aggresive and Creative, but has the Camel Archer as its special unit? Or choose different starting techs?
5) Can you regrow forest? I can understand why all the other terraforming options were removed, but even hundres of years ago we knew enough about trees to know how to resow them.
6) Is there any way to sell or destroy a city building? For example, I accidentaly built a coal plant in a city that was already suffering from health problems. I would have liked to be able to delete the coal plant, but haven't found an option for it.
7a) What does it mean when a city building is "available for free"? How do the mechanics work?
7b) Does it come free when I build the city?
7c) What if I take over a city (either by culture or war)?
7d) Can a "free" improvement be destroyed in combat?
7e) If yes, can I rebuild it for "free"?
8) Does turning a Great Person into a specialist cost food or not? I can find nothing in the manual which states that it does, but I read something somewhere that seems to imply that they need food just like a regular specialist. To me, having to feed them seems a disadvantage because, as it is, it seems less likely that over the course of a full game you will get 4000 culture out of a Great Artist as a citizen than if you sacrifice him by making a great work. Adding a food cost to that makes the decision a no brainer.
9) Are golden ages really worth the cost? Other than the Great Merchant, it seems like the special abilities of all the great people are worth more than what you get out of a Golden Age. I can see maybe paying two greats for the first one, but after that it seems like the focused spurt you get out of, say, a free tech and a free wonder, is more than what you get out of eight turns of bonus hammers and commerce. Is there some benefit you get out of a Golden Age that I am overlooking?
10) This may just be a gameplay preference or because I'm entrenched into Civ 2 thinking, but I am having a hard time seeing the usefulness of the Cottage/Town improvement. In most cases, you are trading one or two food from a farm in exchange for what will eventualy be five gold. But, most specialists produce the equivalent of 4-6 gold's worth of culture/tech/whatever. If it comes out the same either way, why not take the higher population? I would rather prefer to customize my specialists to fit the needs of my city that to have extra commerce dumped into the "general commerce pool" that can only be regulated in 10% increments.
Sorry for the long post. Thanks to all in advance.
Davy
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