I've been thinking about this for awhile- almost 20 minutes last night- and carriers in civ have almost always been useless to the AI. Human players can use them quite well, but not the computer, assuming it ever built any.
So I thought that maybe the answer would be, instead of allowing fighters or whatever to base on carriers, to assign 'missions' to the carrier itself. The carrier would be assumed to always have a complement of aircraft, and you could give it ~3 orders/turn, similar to what you can give current aircraft. Plus it would help the human player somewhat with micromanaging.
Obviously there's a bit more detail needed (like what happens when you fail in a mission, carrier takes damage, new costs, etc.) but that's the gist of it. What do YOU think?
So I thought that maybe the answer would be, instead of allowing fighters or whatever to base on carriers, to assign 'missions' to the carrier itself. The carrier would be assumed to always have a complement of aircraft, and you could give it ~3 orders/turn, similar to what you can give current aircraft. Plus it would help the human player somewhat with micromanaging.
Obviously there's a bit more detail needed (like what happens when you fail in a mission, carrier takes damage, new costs, etc.) but that's the gist of it. What do YOU think?
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