Hello!
I figured that everyone must have their own take on this, and I'm curious to see how you maintain your economy prior and after the rush. I play Marathon.
I personally don't rush very often since I find it to hamper my economy and I am a builder at heart and it just somehow tends to ruin my game if I don't get any of the early wonders I want (mainly Pyramids).
Now, there's one strategy that allows me to do this and rush, though. My favorite rush strategy on Monarch (my regular level) is the Incan Quechua rush where I send my first guy, the one I have from the get-go to hunt for my enemies. If he finds barbarian animals on the way then so be it, either he'll die and I'll cancel my "rush" or he'll get 2 experience and get cover. Usually the latter.
Now, by the time I reach the first AI it's usually around 3500-3000 BC and the AI's Archer usually has a slim chance of surviving the attack but from what I've seen, usually doesn't. So, I end up with a second capital spot quite early. So, now my Quechua has gained CRI and move on. The city can be left unattended since there's no-one who's going to take it that early. By the time it's 2500~BC I usually find the second civilization if there is one on my continent. Now, this AI will also have just one archer defending it's capital and will also fall since my Quechua is now +10 Str, +125% against Archers, +20% against city with a base strenght of 2. Again, this won't work if the city is on a hill but if it's not, then I have a good chance of succeeding.
From this, my Quechua usually gains CRII if he survives and my one-unit rush continues. Same as earlier, my Quechua abandons his post and goes out to look for enemies. I can usually take out three AI's before they garrison up more than I can take. Haven't tried against Protective AI's but I did manage to conquer the Babylonians in my latest game, although I had to ship in 3 additional Quechuas to take it down. My original guy ended up with Cover and CRIII and I ended up with a huge continent all to myself. I had to raze Babylon because the maintenance would have killed me.
Now, this is all good if you like being alone on your land and especially so, if the land is limited.
Anyways, the previous example is from a game I'm currently playing. I first tried it with keeping Babylon but ended up having to run science at 0 so I reloaded and razed it, allowing me to run 50% science. Naturally I fell behind of the other continent(s) in techs but given that I had stone in my capital's BFC I managed to get the Great Wall, Stonehenge and the Pyramids without too much contest. I then proceeded towards CoL while having all my three capitals running 2 scientists and Representation and got it. With Code of Laws I got a religion and was able to reduce maintenance, run science at 70% and had (or have, since the game is still going) three capital spots which were all very good for production and GP farming.
My favorite strategy, that. Yes, it's risky and can fail at a number of occasions but when it succeeds you really get paid off. So, what's your story?
I figured that everyone must have their own take on this, and I'm curious to see how you maintain your economy prior and after the rush. I play Marathon.
I personally don't rush very often since I find it to hamper my economy and I am a builder at heart and it just somehow tends to ruin my game if I don't get any of the early wonders I want (mainly Pyramids).
Now, there's one strategy that allows me to do this and rush, though. My favorite rush strategy on Monarch (my regular level) is the Incan Quechua rush where I send my first guy, the one I have from the get-go to hunt for my enemies. If he finds barbarian animals on the way then so be it, either he'll die and I'll cancel my "rush" or he'll get 2 experience and get cover. Usually the latter.
Now, by the time I reach the first AI it's usually around 3500-3000 BC and the AI's Archer usually has a slim chance of surviving the attack but from what I've seen, usually doesn't. So, I end up with a second capital spot quite early. So, now my Quechua has gained CRI and move on. The city can be left unattended since there's no-one who's going to take it that early. By the time it's 2500~BC I usually find the second civilization if there is one on my continent. Now, this AI will also have just one archer defending it's capital and will also fall since my Quechua is now +10 Str, +125% against Archers, +20% against city with a base strenght of 2. Again, this won't work if the city is on a hill but if it's not, then I have a good chance of succeeding.
From this, my Quechua usually gains CRII if he survives and my one-unit rush continues. Same as earlier, my Quechua abandons his post and goes out to look for enemies. I can usually take out three AI's before they garrison up more than I can take. Haven't tried against Protective AI's but I did manage to conquer the Babylonians in my latest game, although I had to ship in 3 additional Quechuas to take it down. My original guy ended up with Cover and CRIII and I ended up with a huge continent all to myself. I had to raze Babylon because the maintenance would have killed me.
Now, this is all good if you like being alone on your land and especially so, if the land is limited.
Anyways, the previous example is from a game I'm currently playing. I first tried it with keeping Babylon but ended up having to run science at 0 so I reloaded and razed it, allowing me to run 50% science. Naturally I fell behind of the other continent(s) in techs but given that I had stone in my capital's BFC I managed to get the Great Wall, Stonehenge and the Pyramids without too much contest. I then proceeded towards CoL while having all my three capitals running 2 scientists and Representation and got it. With Code of Laws I got a religion and was able to reduce maintenance, run science at 70% and had (or have, since the game is still going) three capital spots which were all very good for production and GP farming.
My favorite strategy, that. Yes, it's risky and can fail at a number of occasions but when it succeeds you really get paid off. So, what's your story?
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