First Strikes:
1. Subtract Defender.FirstStrikes() from Attacker.FirstStrikes()
2. If positive, attacker gets the difference in First Strikes; if negative, Defender; or zero, none.
3. Each First Strike means one free hit at the % chance of a normal attack, but whereas normally it's
80% A hit, 20% D hit (for example)
now it's
0% A hit, 20% D hit
That's all.
1. Subtract Defender.FirstStrikes() from Attacker.FirstStrikes()
2. If positive, attacker gets the difference in First Strikes; if negative, Defender; or zero, none.
3. Each First Strike means one free hit at the % chance of a normal attack, but whereas normally it's
80% A hit, 20% D hit (for example)
now it's
0% A hit, 20% D hit
That's all.
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