I'm having trouble with Huge and Large maps. I want to conquer on a big scale but with 10 AI's on Huge or 7 on Large, I find I'm too far away to rush (by the time I get there its a bad idea to fight) but with 15 and 10 I get left behind by techwhoring AIs that don't like sharing with the human. What works for you? Or do you stick to Standard?
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What number of AI's is fun for you on Huge or Large?
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Conquest has little appeal for me to be honest, far to much like hard work by the time the first two are done. When I have done it though, I'll go for 14 AI typically on a large map.
Use standard for conquest though, honestly, it's much more reasonable. Or do it OCC so it's just razing cities.www.neo-geo.com
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Totally depends on what mapscript you're using, and what settings if you use custom settings.
When you get a higher or lower land:water ratio, it's often a good idea to add extra AIs, unless you specifically want a ton of open terrain. Which, by the way, will almost certainly result in a huge barb problem early on.
Wodan
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I really enjoy 8 or 10 civs on a large map. 8 is great if you don't want to be too crowded but 10 is probably a better game. I am playing on Emperor and often get my ass kicked playing this way. A couple games ago I got attacked by 3 other civs on the same turn at around 100ad. Needless to say I started over and put that one in the loss column.
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Originally posted by Dilger
I wish my clunker of a machine would run on large and huge maps, instead I play on small with 7 other civs...
Huge runs slow as the game progresses but large w/18 civs runs well , mostly.Long time member @ Apolyton
Civilization player since the dawn of time
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Originally posted by Lancer
Large map, 18 Civs. I'm ahead on tech, #1 civ in the world, and the chics dig me.
- Large map
- Fractal
- Low Water
- Tropical Climate
- 18 Civs
- Aggressive AI
- Raging Barbs
There will almost always be three or four civs with crappy starting places that just deserve to die, and will, early on. Others will have lovely starting places only to discover they have no copper/iron/horse/etc and will go for the throat of those who do. There are usually some nice religious wars, and with Fractal enough of a coastline and continents (usualy 2-3) to make it all interesting.
The raging barbs arn't too much of a threat, but the Visigoth event seems more likely, and you can get some nice barb cities on outlying islands, or in deep jungles that make things interesting early mid-game.For some the fairest thing on this dark earth is Thermopylae, and Spartan phalaxes low'ring lances to die -- Sappho
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I play huge maps, and prefer 8-10 civs. Gives time and space for peaceful, settler based expansion after the initial rush. This is important mainly because I don't generally like how the AI places cities, so I want to be able to place as many of my own as possible. That having been said, I've played with 18 civs before and that was fun too. The diplomacy gets insane, it is very difficult to befriend more than one or two civs.You've just proven signature advertising works!
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