First off, I've been thinking that some (or most) of the traits don't really reflect what they should and don't really have an impact as large as I for one would hope for them to have and as such I've been thinking of what the traits should really look like.
I'm welcoming all kinds of criticism and most of all help on how should one go about modding the existing traits to this:
Aggressive
-Free Combat 1 to all Melee and Gunpowder Units
-Double Production Speed of Barracks, Drydock, Airport
- +50% Great General points when attacking
Charismatic
- -25% Exp required for Unit Promotions.
- +1 / City
- Double Production Speed of Monument, Broadcast Tower, National Wonders
- Suffers less penalty for negative diplomatic events (For example, if one were to receive -4 for not having the same religion, the Charismatic leader would receive only -3. Incidentally, when one would receive a -1 for some petty misdeed, there would be no diplomatic hit at all)
Expansive
- 25% Faster Production Speed of Worker, Settler, Work Boat
- +2 per city
- +2 per city
- Double Production Speed of Granary, Harbor
Financial
- +50% Trade Route Yield
- Double Production Speed of Market, Grocer
- 1 Free Merchant from Market, Grocer
- +2 per specialist
Creative
-Double Production Speed of Library, University
- +2 per city
- +2 / +2 per specialist
- 1 Free scientist from Library, University
Imperialistic
- -50% Less Colony Maintenance cost and City Maintenance cost (distance, number of cities)
-Free Great General every x (x depending on mapsize) cities controlled.
Industrious
-Double Production Speed of Forge, Factory
- +1 per specialist
- 1 Free Engineer from Forge, Factory
- +25% Great Wonder Production Speed
Organized
- 25% Faster Production Speed of all City Improvements
- -50% Civic Maintenance
- 50% Less Corruption
Philosophical
- +100% Birth Rate
- 1 Free Specialist per city
- 10% less research required for each tech.
Protective
- +20% Unit Strenght inside cultural borders
- +50% Great General Emergence inside cultural borders
- Double Production Speed of Walls, Castle, Bunker
- +2 EP per specialist
- More likely to catch enemy spies
Spiritual
- Double Production Speed of Temple, Monastery, Cathedral
- 1 Free priest per Temple, Monastery, Cathedral
- +1 / per priest
- No Anarchy
If clarification is needed I'll gladly provide it. I made these up because I thought that the current traits don't reflect themselves properly right now and thought that it'd be nice to have an overhaul.
Now, is there something I can read that would help me implement these?
I'm welcoming all kinds of criticism and most of all help on how should one go about modding the existing traits to this:
Aggressive
-Free Combat 1 to all Melee and Gunpowder Units
-Double Production Speed of Barracks, Drydock, Airport
- +50% Great General points when attacking
Charismatic
- -25% Exp required for Unit Promotions.
- +1 / City
- Double Production Speed of Monument, Broadcast Tower, National Wonders
- Suffers less penalty for negative diplomatic events (For example, if one were to receive -4 for not having the same religion, the Charismatic leader would receive only -3. Incidentally, when one would receive a -1 for some petty misdeed, there would be no diplomatic hit at all)
Expansive
- 25% Faster Production Speed of Worker, Settler, Work Boat
- +2 per city
- +2 per city
- Double Production Speed of Granary, Harbor
Financial
- +50% Trade Route Yield
- Double Production Speed of Market, Grocer
- 1 Free Merchant from Market, Grocer
- +2 per specialist
Creative
-Double Production Speed of Library, University
- +2 per city
- +2 / +2 per specialist
- 1 Free scientist from Library, University
Imperialistic
- -50% Less Colony Maintenance cost and City Maintenance cost (distance, number of cities)
-Free Great General every x (x depending on mapsize) cities controlled.
Industrious
-Double Production Speed of Forge, Factory
- +1 per specialist
- 1 Free Engineer from Forge, Factory
- +25% Great Wonder Production Speed
Organized
- 25% Faster Production Speed of all City Improvements
- -50% Civic Maintenance
- 50% Less Corruption
Philosophical
- +100% Birth Rate
- 1 Free Specialist per city
- 10% less research required for each tech.
Protective
- +20% Unit Strenght inside cultural borders
- +50% Great General Emergence inside cultural borders
- Double Production Speed of Walls, Castle, Bunker
- +2 EP per specialist
- More likely to catch enemy spies
Spiritual
- Double Production Speed of Temple, Monastery, Cathedral
- 1 Free priest per Temple, Monastery, Cathedral
- +1 / per priest
- No Anarchy
If clarification is needed I'll gladly provide it. I made these up because I thought that the current traits don't reflect themselves properly right now and thought that it'd be nice to have an overhaul.
Now, is there something I can read that would help me implement these?
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