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  • Nuclear warfare

    Hello, I'm back with another bunch of questions
    Let me precise first that I am no red button addict, I prefer a peaceful win. But against this powerful Charlemagne, I see nukes as security guarantees until I build my spaceship...

    Manhattan Project :
    - Does it allow all civs to build nukes ? Or is it like Apollo Project, everyone must have its own ?
    - The AI and me are building it at the same time. Is there cash refund for the one who doesn't get it finally? (If he builds it and we both benefit from it...)

    IDS :
    - Is it for all civs, or one IDS per civ ?
    - Does it work for tactical and intercontinental nukes ?

    Nuclear units :
    - Is it possible to move nukes ? I mean to build them in a city, and move to another (like planes for example?)
    - Is it possible to launch on targets outside a city ?
    - What are the effects on the city population ?
    - What are the effects on the garrison units ?
    - Is there a difference between tactical and intercontinental nuke, part from their range and cost ?

    Consequences :
    - What are the diplomatical penalties ?
    - Is there a happiness penalty too ?
    - Are there important ecological consequences ? How many nukes before a global warming, on a large map do you think ?

    Thanks, and don't hesitate to share any other informations you'd have on the subject !
    Yuufo

  • #2
    To answer a few:

    - The Manhattan project makes nukes buildable by ALL civs who possess the tech and ressource requirements. -> There can only be one. If refunds are granted for canceled Manhatten project, i do not know... (talking about the game as it is - not as it maybe should be IMHO)

    - SDI (funny how the french just make every abbreviation backwards... NATO = OTAN, SDI = IDS...) only grants protection to the civ that builds it and every civ can build its own.

    Comment


    • #3
      cant nuke a city more than twice

      thats been my experience

      once AI gets SDI, they never miss
      anti steam and proud of it

      CDO ....its OCD in alpha order like it should be

      Comment


      • #4
        You can nuke a city as many times as you'd like. In the latter game, it often takes more than two nukes to kill all the enemy soldiers. Or, if you are just reducing population, you can nuke it until it has a population of 1.

        Mike

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        • #5
          Re: Nuclear warfare

          I nuke all the time, probably too much. I really would like the matter eating bomb from AC.

          Originally posted by Yuufo



          - The AI and me are building it at the same time. Is there cash refund for the one who doesn't get it finally? (If he builds it and we both benefit from it...)
          Yes



          IDS :
          - Is it for all civs, or one IDS per civ ?
          - Does it work for tactical and intercontinental nukes ?
          One per Civ and yes it stops pretty much all nuking


          Nuclear units :
          - Is it possible to move nukes ? I mean to build them in a city, and move to another (like planes for example?)
          - Is it possible to launch on targets outside a city ?
          - What are the effects on the city population ?
          - What are the effects on the garrison units ?
          - Is there a difference between tactical and intercontinental nuke, part from their range and cost ?
          Nukes move like planes
          I often nuke just outside a city to get enemy troops hanging by or to miss my troops on the other side or to destroy the incoming fleet of troop transports
          City population is decreased, I think by half
          Garrisons are either wounded or destroyed, two nukes destroy most garrisons until really late game scenaros than you need three and I have seen four a couple times. I think it is also dependent upon how many garrisons there are.
          As far as I can see no difference

          Comment


          • #6
            TacNukes move like planes/guided missiles. ICBMs do not move.

            Addendum: apologies for the nitpick.
            Last edited by Jaybe; January 25, 2008, 22:55.

            Comment


            • #7
              I've never survived long enough to get killed with nukes. Something to look forward to.
              Long time member @ Apolyton
              Civilization player since the dawn of time

              Comment


              • #8
                Lol.

                The AI very rarely uses nukes, in my experence, it's not really something I worry about.

                Comment


                • #9
                  HA ! I once saw an AI nuking away like crazy on my vassals, who didnt have nukes. It didnt dare to nuke me tho, presumeably, because i had the means the retaliate (which i didnt on behalf of my vassals). Of course, when it was needed to prevent the said AI from achieving space-race-victory i had no such compunctions (is that the right word ?)...

                  Comment


                  • #10
                    Originally posted by Unimatrix11 i had no such compunctions (is that the right word ?)...
                    Yes
                    www.neo-geo.com

                    Comment


                    • #11
                      One nuclear war later, here are some answers :
                      - The AI does use nukes Yosho. Charlemagne threw about 10 tactical nukes on my border city, and more on my vassal.
                      - My SDI once intercepted a tactical nuke, and an ICBM.
                      - The population gets divided by 2, unless you have shelters (I don't know the exact English word, it's like an anti-air bunker): then reduced by about 25%
                      - The garrison gets killed with 2 or 3 nukes. I killed a 100+ stack with three nukes (nukes harm the units over 9 tiles)
                      - The nukes aren't destroyed if they get attacked by another nukes So that you can immediately retaliate!
                      - You get a -2 diplomatic penalty per nuke with the guy you attack, -1 for each of his friends. It doesn't seem to be capped, so you can achieve -20 modifiers easily...
                      - No happiness penalty
                      - Global warming: quite unimportant, some plains turned to desert but maybe 4 or 5 on a large map, after a complete nuclear war...

                      Thanks for your help,
                      Yuufo

                      Comment


                      • #12
                        Originally posted by Yuufo
                        One nuclear war later, here are some answers :
                        - The AI does use nukes Yosho. Charlemagne threw about 10 tactical nukes on my border city, and more on my vassal
                        Oh, I'm not saying the AI NEVER uses nukes. Just that it's so rare, I don't worry about it or spend resources trying to protect myself from them.

                        And hey, if he used 10 nukes on one city, then that at least means the AI dosn't use nukes WELL, lol.

                        Comment


                        • #13
                          It was tactical nukes, and you can use them only within a range of 4.
                          I had only one city close enough.

                          => check the 4 tile range before the war if you know the enemy has nukes!

                          Anyway I space-raced him at the end. He missed diplo victory by 20 votes over 1600 though :-)

                          Comment


                          • #14
                            The AI doesn't really bother to built ICBMs, as far as I know. They just stick with tactical nukes but without the fun of using subs to carry them within someones borders (at least most of the time).

                            As for environmental consequences ... right now I'm all into Civ again and tried to nuke the earth just to see a do-it-yourself-desert planet. Seems like they added a counter with BtS. It was a large map on "Ice Age" setting and all it took were about 30 nukes to waste it. There's like a message box that says something like "Thanks moron, you killed our planet! NOBODY WINS! Great Job!" and truly, this was the first time I saw =Barbarians won a Domination Victory=.

                            I'm not 100% sure about that. I'm always playing the Next War Mod included in BtS, maybe it's because of that. But what I know is, that this wasn't possible to end the game like that in Warlords or sooner.

                            This is really ridiculous. Not only they degraded nukes to cruise missiles with fancy detonating effects (yes, except a nice fallout concept they pretty much suck in relation to earlier CIV titles. Alone the fact that you need an enormous amount of nukes to anihilate all military presence in cities with bomb shelters blows my mind) they also added a counter to reduce the number of uses.

                            I demand nukes for everyone. Rads for my lads! ^^



                            btw: I read in the Civilopedia that there's a kill check on every unit, every building, every wonder (both national/world) and every field improvement except roads/railroads within nukes radius. All of those statements are true. Wonders however seem to be unbreakable.

                            Does someone have additional Info on that one ? Would be much appreciated.
                            "Total slaughter, total slaughter ... I won't leave a single man alive. Ladeeduhdeedide ... genocide ... ladeeduhdeedood ... an ocean of blood. Let's begin the killing time!" -Vash the Stampede
                            "We need more red paint ... KILL 'EM ALL !!!" -Warhammer 40k -Dawn of War (some Ork Grunt ... I guess)
                            http://vgcats.com/
                            http://nuklearpower.com/

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