Maybe you didn't read my original post on this subject:
And here you are, right on schedule, trying to point it out to me.
The problem with razing is that other AI civs move quickly to fill the void, and before you know it someone else's new city is there collecting the resources you just conquered.
Let's see, we have units representing infantry, mechanized infantry, armor, paratroops, artillery, antitank troops, SAM missile batteries, fighters, bombers....we have game actions for amphibious assaults, sieges, bombardments...no, nothing even remotely resembling a wargame here.
Originally posted by Brutus66
Veteran players will no doubt point out that I tried to occupy too many cities too early, that I should have razed some, etc., and I realize this.
Veteran players will no doubt point out that I tried to occupy too many cities too early, that I should have razed some, etc., and I realize this.
The problem with razing is that other AI civs move quickly to fill the void, and before you know it someone else's new city is there collecting the resources you just conquered.
Originally posted by UnOrthOdOx
Civ is no wargame, nor is it a historical sim. It never attempts to be, either, from my point of view. (perhaps in a scenario, but not the core game)
Civ is no wargame, nor is it a historical sim. It never attempts to be, either, from my point of view. (perhaps in a scenario, but not the core game)
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