Environment, and the history of the civ in the game imo.
Just as the Brits irl got seafaring (ok, not in CIV for some reason) from the fact that they lived on an island whose defense could best be served at sea. The French on the other hand lived on a continent surrounded by adversaries on all sides so they ended up being good at using muskets and lousy at fighting on the oceans.
Now when the random map generator puts the French on the island and the Brits on the continent then the environment changes which effects the history which produces the abilities which makes them better than anyone else at...something, and that something makes one of their units special. In the same way civ attributes could develope over time depending on what each civ has to contend with in each game, and not on what they had to contend with on this Earth irl.
Discuss.
Just as the Brits irl got seafaring (ok, not in CIV for some reason) from the fact that they lived on an island whose defense could best be served at sea. The French on the other hand lived on a continent surrounded by adversaries on all sides so they ended up being good at using muskets and lousy at fighting on the oceans.
Now when the random map generator puts the French on the island and the Brits on the continent then the environment changes which effects the history which produces the abilities which makes them better than anyone else at...something, and that something makes one of their units special. In the same way civ attributes could develope over time depending on what each civ has to contend with in each game, and not on what they had to contend with on this Earth irl.
Discuss.
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