Originally posted by commando007
what i think could be interesting for map generation in the first place is if the terain creation was driven by simulated geological forces. if the map was divided into continental plates, then continental drift was simulated, folowed by errosion and so on, you would get a better more realistic map. then it's just a matter of placing civs in logical positions.
what i think could be interesting for map generation in the first place is if the terain creation was driven by simulated geological forces. if the map was divided into continental plates, then continental drift was simulated, folowed by errosion and so on, you would get a better more realistic map. then it's just a matter of placing civs in logical positions.
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