Geographical confluences are (to the best of my knowledge) unrecognised by the game. I'd love to see the major river systems drive trade or the great mountain chains block culture.
We see a little of individual tiles making a difference (must be on the coast for a harbour or a river for a levee) and in the case of the Space Elevator the position on the planet make a difference but the beauty of some spots seems completely overlooked. You build cities for collections of individual elements, but those units are never allowed to equal more than the some of their parts.
I feel it's a great shame, you never get to see the rise of a Cape Town or Rio nor the impassable barrier of a Sahara or Himalaya. Civ tells some wonderful narratives over the course of a game, but the huge power of geography which shaped so much of man's experience is never really part of it.
I know people love the 'Garland Craters' et al of SMAC, I do too, but it feels like something altogether more emergent should be possible now. A game that recognises it's Euphrates and Mediterraneans would be much richer.
We see a little of individual tiles making a difference (must be on the coast for a harbour or a river for a levee) and in the case of the Space Elevator the position on the planet make a difference but the beauty of some spots seems completely overlooked. You build cities for collections of individual elements, but those units are never allowed to equal more than the some of their parts.
I feel it's a great shame, you never get to see the rise of a Cape Town or Rio nor the impassable barrier of a Sahara or Himalaya. Civ tells some wonderful narratives over the course of a game, but the huge power of geography which shaped so much of man's experience is never really part of it.
I know people love the 'Garland Craters' et al of SMAC, I do too, but it feels like something altogether more emergent should be possible now. A game that recognises it's Euphrates and Mediterraneans would be much richer.
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