Is there some improvement mod or anything that would make the AI make war with another AI more efficiently?
Often when they attack me, they come in large numbers and even if I can fight them off they do not show any lack of resolve going about their warmaking task.
But I often see seriously low-intensive wars when an AI goes to war with another AI.
In my current game the Koreans had the strongest army on the map but lacked expansion space (thanks to me) so a half-decent attack troup walked though my territory up to Roosevelt (a very long distance I might add, at least ten turns of walking).
When they got to the destination city, they attacked the first turn. It was a draw. And now the Korean survivors (also those troops from the current era with full health) walked home and I noticed new troops beginning the walk through my territory. A few dats this time with the other guys.
My point is, the survivors should have stayed up there, hide in my territory if they wanted and wait for reinforcements, rather than leaving the arena and letting the reinforcement become the only combattants.
Moreover, when the reinforcments arrived att he city, Roosevelt upgraded the archers to longbows, and the newly arrived reinforcements started to walk back and new people were gathering in the home territories and started the walk through my land to Roosevelt.
They are still at war but apart from the initial one-turn battle the war has consisted of Korean walking up and down my territory. What's all that about. It's very frustrating since I was hoping the Koreans could weaken Roosevelt a bit so I could attack myself. Now I have had to face him head-on instead while strong Korean troops officially at war are out on a walking spree.
Can this situation be improved?
Often when they attack me, they come in large numbers and even if I can fight them off they do not show any lack of resolve going about their warmaking task.
But I often see seriously low-intensive wars when an AI goes to war with another AI.
In my current game the Koreans had the strongest army on the map but lacked expansion space (thanks to me) so a half-decent attack troup walked though my territory up to Roosevelt (a very long distance I might add, at least ten turns of walking).
When they got to the destination city, they attacked the first turn. It was a draw. And now the Korean survivors (also those troops from the current era with full health) walked home and I noticed new troops beginning the walk through my territory. A few dats this time with the other guys.
My point is, the survivors should have stayed up there, hide in my territory if they wanted and wait for reinforcements, rather than leaving the arena and letting the reinforcement become the only combattants.
Moreover, when the reinforcments arrived att he city, Roosevelt upgraded the archers to longbows, and the newly arrived reinforcements started to walk back and new people were gathering in the home territories and started the walk through my land to Roosevelt.
They are still at war but apart from the initial one-turn battle the war has consisted of Korean walking up and down my territory. What's all that about. It's very frustrating since I was hoping the Koreans could weaken Roosevelt a bit so I could attack myself. Now I have had to face him head-on instead while strong Korean troops officially at war are out on a walking spree.
Can this situation be improved?
We used to call thet kind of activity a "Chinese Fire Drill" in less sensitive times. Instead of forming a bucket brigade, each one takes a bucket all the way to the well, works the mechanism to get water from the well, fills the bucket, runs all the way to the fire with the full bucket, and throws the water at the fire. Needless to say, lots of running, a big jam at the well, and a fire completely out of control. In your case, at least he has your territory to keep Roosevelt from running down the wounded.
Are we playing the same game?
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