In there is still little incentive to build a sizable navy. There are uses for it, but they usually aren’t quite worth the investment. I think that if we provide the navy with extra uses, it will become strategically sound to build & maintain them and if that is the case several “tricks “ the AI could be taught to play on the unsuspecting player become (more) viable as well.
By adding a single feature all the others have become more useful. Moders or the devs would eventually program the AI to make use of this, pushing the player towards a navy even further.
My question to Civ4 players then is: What could then, that extra use be?
When posting suggestions please have in mind:
-The devs have tried and failed to implement visible ocean trade routs that could be defended & raided, in a fun way.
-Civ has always been a land based game, suggested features have to be more powerful than what would be considered balanced for a land unit.
The above is a result of the simple fact that the sea can only be improved where there are resources (pillaging is less important) and no cities can be built underwater, there are also no strategic resources except oil. Mind you this has been done in some other games (SMAC, CTP), but I advise against suggesting similar changes to Civ since the majority of players would not accept this.
By adding a single feature all the others have become more useful. Moders or the devs would eventually program the AI to make use of this, pushing the player towards a navy even further.
My question to Civ4 players then is: What could then, that extra use be?
When posting suggestions please have in mind:
-The devs have tried and failed to implement visible ocean trade routs that could be defended & raided, in a fun way.
-Civ has always been a land based game, suggested features have to be more powerful than what would be considered balanced for a land unit.
The above is a result of the simple fact that the sea can only be improved where there are resources (pillaging is less important) and no cities can be built underwater, there are also no strategic resources except oil. Mind you this has been done in some other games (SMAC, CTP), but I advise against suggesting similar changes to Civ since the majority of players would not accept this.
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