Hello,
I've been browsing this forum for ages but never really posted here. I have an idea though and I don't think it's covered by the events that are currently in the game and I was wondering if my ideas are something that could be modded in.
I tend to play a fairly peaceful game, perhaps having a single war with a neighbour, and it struck me the other day that, although each Civ does have it's own flavour, they're all fairly generic in the sense that an 'evil' Civ never develops, every Civ is fairly OK really. I was thinking that the event system from BtS could be used to create context-sensitive events based on the idea that your population have taken a strong dislike to an 'evil' Civ and want you to declare war on them. I had a few ideas for this, such as:
An event which had a chance of triggering against any Civ which uses the slavery civic (but only if the player isn't using it too) basically with a pop up saying "your people are appalled at Civ X's use of slavery and want you to take a stand. Either use diplomacy to force them to abandon slavery or declare war within 10 turns. If you don't X unhappiness for Y turns". (It's just an idea, but you get the flavour).
I also thought this could be used with any Civ that employs police state, and probably other oppressive civics.
On a similar note, I was thinking that religious crusades could be an event. The event, which would be more like a quest, would trigger if the player has a state religion and would be against a Civ with a different state religion. It could be something like capturing the capital, or perhaps a number of cities.
As a player that doesn't usually declare war for the sake of it, I think that events like these could really help to give some backstory to a conflict and would spice things up. I know nothing about modding though, or even if these events are currently in the game (I've never seen them), so could it be done?
Thanks.
I've been browsing this forum for ages but never really posted here. I have an idea though and I don't think it's covered by the events that are currently in the game and I was wondering if my ideas are something that could be modded in.
I tend to play a fairly peaceful game, perhaps having a single war with a neighbour, and it struck me the other day that, although each Civ does have it's own flavour, they're all fairly generic in the sense that an 'evil' Civ never develops, every Civ is fairly OK really. I was thinking that the event system from BtS could be used to create context-sensitive events based on the idea that your population have taken a strong dislike to an 'evil' Civ and want you to declare war on them. I had a few ideas for this, such as:
An event which had a chance of triggering against any Civ which uses the slavery civic (but only if the player isn't using it too) basically with a pop up saying "your people are appalled at Civ X's use of slavery and want you to take a stand. Either use diplomacy to force them to abandon slavery or declare war within 10 turns. If you don't X unhappiness for Y turns". (It's just an idea, but you get the flavour).
I also thought this could be used with any Civ that employs police state, and probably other oppressive civics.
On a similar note, I was thinking that religious crusades could be an event. The event, which would be more like a quest, would trigger if the player has a state religion and would be against a Civ with a different state religion. It could be something like capturing the capital, or perhaps a number of cities.
As a player that doesn't usually declare war for the sake of it, I think that events like these could really help to give some backstory to a conflict and would spice things up. I know nothing about modding though, or even if these events are currently in the game (I've never seen them), so could it be done?
Thanks.
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