There have been many games where I've been disappointed at the game being officially over just because I've met one of the victory conditions, because there are other victory conditions that I would also like to achieve. The game allows me to play on after winning, but it's not quite the same with the game officially over.
The thought occurs to me that it would probably be relatively simple to add an option where players could pursue multiple victory conditions instead of just one. There are two different ways of doing this, and ideally, I'd like to see both.
1) A mode where the first player to achieve a specified number of victory conditions wins. (A victory condition only counts if the player is first to achieve it.) If a player achieves conquest, the player is presumed to have won under all unresolved victory conditions since there is no remaining competition for them.
2) A mode where the player who has achieved the greatest number of victory conditions can declare victory at any time, provided that no human player objects. That would allow players to see how many victory conditions they can achieve while at the same time giving them an option to go ahead and end the game victoriously if it becomes boring.
The thought occurs to me that it would probably be relatively simple to add an option where players could pursue multiple victory conditions instead of just one. There are two different ways of doing this, and ideally, I'd like to see both.
1) A mode where the first player to achieve a specified number of victory conditions wins. (A victory condition only counts if the player is first to achieve it.) If a player achieves conquest, the player is presumed to have won under all unresolved victory conditions since there is no remaining competition for them.
2) A mode where the player who has achieved the greatest number of victory conditions can declare victory at any time, provided that no human player objects. That would allow players to see how many victory conditions they can achieve while at the same time giving them an option to go ahead and end the game victoriously if it becomes boring.
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