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  • corporations-what the benefits are???

    hello!

    please,i have played the game many times with corporations,but still, cant understand what the benefirs for them are.how can they help?and how can they affect other players(or been affected by a rival s civilization corporation?)

  • #2
    At the most basic, they can be described as turning your (surplus) resources into production (hammers, food, beakers, culture, etc). Take Mining Inc, for example. It uses Gold, Silver, Copper, Iron and Coal. It generates hammers. So for each of one of those resources that your city has access to, it will gain an additional hammer.

    Let's take a hypothetical city. It's connected to your trade network, and you've got 3 gold, 2 copper and 2 iron resources all hooked up. If you spread Mining Inc to that city, it will gain an additional 7 hammers provided by the corporation. This will come at the expense of gold. If you've founded the corporation, however, you'll gain some gold back in the founding city.

    They work pretty much the same way if you spread them to other Civs. Those Civs will gain the benefits based on the resources that they have. And it will cost their cities gold. But if you own the founding city, then you get extra gold, so you win in that way. On the other hand, you are giving their cities extra production so they "win" some too. You'll need to decide if the extra gold for you is worth more than them gaining the advantage.

    Bh

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    • #3
      wow

      hi!

      Dear freind,thank you first of all for the very detailed explanation!
      I think i can understand now something,but havent cleared 2 things:the resource that the corporation uses is consumed right?so if we suppose that i have gold and i built the related corporation,i m loosing gold and therefore some citizens will get angry-is this true?
      also,another civilization if expand its corporation to me,then i think i will loose many money,and i m defenseless against that,true also?

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      • #4
        No, the resources aren't consumed. You will still get the happiness from the gold, still be able to build things that require coal.

        If another Civ spreads a corporation to you, yes, you'll be losing money from it (except for Civilized Jewelers, which actually makes more money than it loses). You'll still get the benefits of the corporation, so it could be a net gain for you.

        You're not defenseless against foreign corporations. If you switch to Mercantilism, no foreign corporations can spread in your territory. Switching to State Property will also stop foreign corporations, as well as your own (you get no benefit from them at all).

        Bh

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        • #5
          thank you!

          ,lol thx man!you re n1.
          thank you for your extremely usefull advices!

          Comment


          • #6
            another question

            sorry for bothering again!

            so the corporation is a deal lets say that both civilization will benefit right?
            the one that spreads the corporation gets money,the other one increases its food production,or culture right?
            but my question is this:if we suppose that i create mining incorporation,to a civilization(France for example)nad then,then french spread by their own the mining inc,so evey time that they spread the mining inc to their cities,i get extra money???

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            • #7
              Yes, you do.

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              • #8
                Actually my experience does vary with Bhuric's. I have definitely had some of my resources consumed in 3.13 (albeit slowly) dependent on the corporation (some corps consume none or very little while others consume alot). Sid's Suishi seem to be the most avid consumer in my experience.

                For the longest time corporations felt clunky and non beneficial. I have learned what a boon they are to me when used in the right context as a gold income source.
                A game review actually motivated my "how do you do this?" researcn.

                And when one starts two complimentary corporations that don't compete in a city (meaning any corp that provides a similar benefit, like culture for instance, that will remove its competitor when placed and additonally costs a ton to replace him) the synergy can be more than double. Plant them in low costing vassals or colonies (costs the same as your home country). One can reap a huge gold (and thus tech advantage) from the synergistic effects. Rememer to do these things.


                1. Plant your HQ in your Wall Street city. With bank, grocer and market there too you get around triple back, 12 gpt. I have not been able to found more than one HQ in the same city but don't count that out.

                2. Spread your corp first in two-four large internal cities. Then second in externally friendly (ie vassal or permanent ally) cities. This costs initially a one time 96-100 gold and nets you 4gpt (x 3=12gpt) back in your Wall Street HQ). The gold breakeven return is thus pretty quick (because of inflation indexing it's a little more than the linear 8 turns).

                3. Depending on whether you want your friendly neighbor to have large or small advantages from the corp, consider starting with large or micro small cities first. Your call on your needs for your vassal.

                4. Don't forget that to spread your corp, the recipient needs at least one of the required resources. Many is the game I've forgotten and had to go gift back a resource I'd confiscated.

                5. When the computer AI eventually cuts you off (you lose all gold inflow when they utilize Mercantilism or State Property civics), don't forget you can often force or negotiate vassals to change their civic back to allowing your gold flow to return----(don't bother tho if they have Cristo Redentor, cause you'll only free up your incoming gold flow for one turn). Remember to check your gold flow or "Info" civics to detect this. You'll also actually see the corp icon disappear from the vassal's cities when this happens.

                7. Plan WAAAY ahead of HQ creation to acrrue required resources, techs and great people. All three need to be in alignment well before you pull the trigger by founding.

                8. I usually found one-four branches in my largest home cities to reap the internal rewards and get the corp exec creation rolling fast. Only then do I start to spam the vassals. Lastly when my gold is great and I can afford the costs, I start to maximize and return to spread to my own cities as needed on a case by case basis. This works superbly.

                9. Conquering small cities (ideal with barbarian isolated outposts), starting corps in those cities and then gifting them to friend or foes (your call on what you wish to achieve), is an excellent way to keep costs low and incoming gold high. AND you can keep your enemy or soon to be enemy's maintainence costs high.


                10. Don't lose sight of the advantages you are giving away (and realize this BEFORE you give them). If you are neighboring next to a culture monster, the last thing you want him to have is more of his culture within and on your borders. Ugh! Think!

                11. Take advantage of the bug in 3.13 where once you detect the computer AI is producing tons of execs with nowhere to go, he won't stop that production. He will thus be militarily weak and my experience is that war will not change his exec building preference (prolly Character trait dependent I imagine). I've had a game in which at game end my AI opponent had three corps with 90, 70 and 54 unused execs in his cities. He was an easy conquest because of that.

                12. (edit) Also remember to use airports to get your busy little execs to those isolated spots. Maybe Continental or American Airlines will give you a group discount.

                I have had gold flows inward of over 700+ gpt on multiple occasions----and dominated my tech games. I now love corporations. Even tho they are tricky to implement and need constant oversight and management, they are a huge player tool.

                Hope this helps! Enjoy your Civ!
                Last edited by Saygame; November 23, 2007, 09:49.
                "Pain IS Scary!!!"
                Jayne, from Firefly

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                • #9
                  WOW!!!

                  THANK YOU!!!!

                  i m testing something now.i will answer regarding some tests i m performing regarding the corporations.

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                  • #10
                    I've always had great experences with corps. You want to get a corp you have a LOT of resources in, and the cost of maintence is generally more then you get back in your capital city, but the bonuses are huge if used properly. For example, if Sid's suishi gets you +8 food, that's 4 extra specilists, which after the multipliers produces a LOT more commerce then the corp cost you.

                    Just remember, if you're buidling the corp in your own cities, try to use it to your best advantage by making sure you have a courthouse in that city (courthouses do reduce the corperate maintence), and usually you want to expand your corps in cities where you'll get the best payoff. Sometimes, you might want to put a corp that gives you hammers in a developing city, or a corp that gives you culture in a border city, but understand that if you're doing that it's going to be expensive in the short term.

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                    • #11
                      In the case of Civ Jewelers, while it normally is a local money maker, having no court house present & few (or worse yet no) gold bosting buildings present running Env civic could very well make it a local net loss. If you own the headquarters it's no question that it's going to be overall net positive but without it's a different story.

                      When spreading it to foreigners, your benifit is confined to the 4 per turn payments (boosted by your your gold boosting buildings hopefully including Wall Street) regardless of how many resources they have, athough they need at least 1. Your cost to expand it though seems to be somewhat variable. (Population seems to be a factor), so to minimize the # turns needed to break even, spread to smaller towns first.

                      Originally posted by Bhruic
                      If another Civ spreads a corporation to you, yes, you'll be losing money from it (except for Civilized Jewelers, which actually makes more money than it loses). You'll still get the benefits of the corporation, so it could be a net gain for you.
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                      Templar Science Minister
                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                      • #12
                        One thing to remember when founding a Corp is immedately renegoiate trade deals to stop trading away the surplus resources in use by it.

                        One more thing, there is two main groups of Corps.

                        The first group is Cerial Mills, Sushi, and Ethanol. You can only have one of these three corporations in a given city, so before founding any decide which one is most useful to you.

                        The other is the choice between Mining Inc and Creative Constructions + Alumum Inc + Civilized Jewelers.
                        Alumum Inc actually benifits Creative Constructions by creating another resource it uses. Civilized Jewelers doesn't conflict with either Creative or Alumum.
                        This in large part is a decision of how valuable hammers is to you vs gold, science, and culture along with how easy it is for you to get 3 Great People (of different types no less) born vs 1.
                        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                        Templar Science Minister
                        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                        • #13
                          Also, Ethanol and Alumunum Inc are best used when you really need that resource. If you need oil, Ethanol is quite useful; note that the oil (and thus, the health penelty from the factory for having oil) only happens in the cities you spread the corp to, so if you've got a city you're not going to be making tanks/battleships in, and the health penelty from having oil would hurt you there, you might not want to spread it to that city.

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                          • #14
                            Would you found a corporation (assuming you can afford to) just to prevent a rival from founding it?

                            Is it desirable to found ALL the corporations? Has anyone tried this?
                            And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

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                            • #15
                              In response to Yosho, Ethanol is on the same tech that allows Offshore Platforms so relying on getting this corporation for your oil needs on an archepello map is very risky due to how bad Frigates perform versus Destroyers.

                              Supr49er, the answers are NO, HECK NO, and Don't know.

                              Basically you should be founding the ones your empire best uses, founding the competing ones means those cities use a less valuable one.
                              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                              Templar Science Minister
                              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                              Comment

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