I haven't really decided how much I like the new espionage in BTS. (Not a criticism, per se, I'm just ambivalent so far.)
But one aspect I definitely do not like is the "Enemy infiltrators have destroyed a mine/farm/etc...." This seems a lot like the old days of Civ3 when you had to keep an army of workers on hand for pollution cleanup duty. This was rightly discarded in Civ4, as being so much un-fun busy work.
I can think of a couple of ways to make this problem less painful: (1) just lose the production of the mine/farm for some number of turns, after which it is automatically rebuilt; (2) have a worker action for "replace destroyed improvement", which takes precedence over any current action.
Other ideas?
But one aspect I definitely do not like is the "Enemy infiltrators have destroyed a mine/farm/etc...." This seems a lot like the old days of Civ3 when you had to keep an army of workers on hand for pollution cleanup duty. This was rightly discarded in Civ4, as being so much un-fun busy work.
I can think of a couple of ways to make this problem less painful: (1) just lose the production of the mine/farm for some number of turns, after which it is automatically rebuilt; (2) have a worker action for "replace destroyed improvement", which takes precedence over any current action.
Other ideas?
you only need to be paranoid if you have an AI like Stalin spamming spies like there's no mother****ing tomorrow and in that case, you just do one or two counterespionage missions and get on with the party
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