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Quest of the Blessed Sea

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  • #16
    just an update - I'd upgraded the galley on the same turn as completing the quest. I reloaded, didn't upgrade the galley and i passed the quest.

    I took the great prophet (for a golden age), but the temple in every city over pop5 is pretty good (if you've just been to war and captured a whole bunch of cities)
    regards,

    Peter

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    • #17
      Weird. I think you can also lose if another civ beats you to it. The text indicates that's possible, but only if they've gotten the quest too.
      I'm consitently stupid- Japher
      I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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      • #18
        Originally posted by Supr49er

        1) Establish your religion in x cities.
        2) Free temple in any city with 5+ pop. (who have state religion)
        3) Free Great Prophet.
        that is a terrible reward for a quest that is difficult and costly. i always get the one political event that lets you choose between gettinga free great general, merchant, or prophet.. with no cost or effort. seems disproportionate.

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        • #19
          I agree that the reward for the most time-consuming and costly quest is a bit... low, but there is a difference in comparison. The quest you are talking about gives you a sunk-GP into your city already, whereas the Blessed Sea one gives you one that is free roaming that you can burn.

          But really, it should give you something more worthy of the investment, like free techs or something.

          Me.

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          • #20
            I think it should just be easier - 13 different land masses ? I mean even on a large map that is a lot (not to say rediculous) ! I have seen several occasions (i think) were the game didnt even have as many landmasses as i was supposed to settle on. It should run a check on how many landmasses there are and pick a random number between half and 3/4 of that ammount (as not to give the player too much of a hint on how many landmasses there are).

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            • #21
              Originally posted by Unimatrix11
              I think it should just be easier - 13 different land masses ? I mean even on a large map that is a lot (not to say rediculous) ! I have seen several occasions (i think) were the game didnt even have as many landmasses as i was supposed to settle on. It should run a check on how many landmasses there are and pick a random number between half and 3/4 of that ammount (as not to give the player too much of a hint on how many landmasses there are).
              Ok, there are legitimate complaints about this quest, but this isn't one of them. The game does check to ensure there are enough landmasses to qualify. The only time it'll get "confused" is if there are unsettlable landmasses (ie, an island that is a single tile with a mountain on it). Otherwise, you won't get a situation where there aren't enough to satisfy the quest requirements.

              Bh
              Last edited by Bhruic; November 13, 2007, 07:14.

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              • #22
                Adding my two cents:

                The usefullness of "Quest of the Blessed Sea" is very highly map dependent. It's most useful on Archepello landmass but is also useful on Medium & Small / Large & Small if you start in the "Small" zone which you can settle many landmasses pre Astronomy.

                On Pangena and to a lessor extent Contential it is indeed not worth going after unless this the major landmass has lots of tiny islands nearby.
                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                Templar Science Minister
                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                • #23
                  Oh - okay my bad then... sorry.

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                  • #24
                    The quest could definately use a different reward. Look at a quest like the Harbormaster or the equilavent one with stables and Knights (I forget the name). Those are better rewards for much lower effort and cost. I would think something like a decrease to distance/colony maintence, a reduced hammer cost on ships (perhaps just ships that can transport units), or maybe a free drydocks in each city, with only half the unhealthy would make a much better reward.

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                    • #25
                      I'm not the biggest fan of this quest but it has forced me to expand further than I would have normally done - roughly 10 extra cities. I've had to put in the extra financial infrastructure, make sure my navy is up to defending these colonies, and now its starting to pay off as I'm finding lots of oil and uranium on these islands where i would not have been if i didn't get the quest.

                      My point is that the immediate bonuses might not be that good, but the long term bonuses of having an extra 10 cities makes it worthwhile
                      regards,

                      Peter

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                      • #26
                        The main problem with this quest is the fact that there sometimes aren't enough landmasses to settle on. For example when you play a Pangaea and this quest comes you can just disregard it from the get-go because there are like 2 or 3 little islands around the main continent and you're required to settle on 10.

                        As for the long term benefits; While I do agree that it's good to have colonies because they can become very useful in more ways than one, (military bases, income, exotic resources, vassal if the colony is large enough), colonisation for necessity instead of just building cities on icy islands with 1 fish resource just so I could get one great prophet when I complete the quest is better any given game.
                        "The state is nothing but an instrument of oppression of one class by another--no less so in a democratic republic than in a monarchy."

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                        • #27
                          Originally posted by Fleme
                          The main problem with this quest is the fact that there sometimes aren't enough landmasses to settle on. For example when you play a Pangaea and this quest comes you can just disregard it from the get-go because there are like 2 or 3 little islands around the main continent and you're required to settle on 10.
                          No, that's not a problem of this quest at all, main or otherwise. You will never get this quest if there aren't enough landmasses to complete it. The only time you'll be prevented is if some of the landmasses are unsettlable (single tile with a mountain for example).

                          Bh

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                          • #28
                            I could swear that I've had Pangaea games in which there simply weren't enough landmasses to begin with. Perhaps I overlooked some peripherial ice islands.

                            My mistake. Still doesn't make the quest worth anything though
                            "The state is nothing but an instrument of oppression of one class by another--no less so in a democratic republic than in a monarchy."

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