Well this is sort of interesting question to me right now. In the last game I am just barely getting into the position to win, but would be interesting to see how are others dealing with this type of scenario. I still play Prince level, as it's easy enough to almost always win, but AI gives a fair resistance... I am not yet bored (or good enough ) to need a higher level fix, or higher losing vs winning ratio... I usualy play large fractal type maps epic speed, and they appeal to me as the size feels "right", and the maps are realtively varied. However the type of scenario where I end up with one more civ on an "isolated" continent, an the other 6-7 are together on the large one, is relatively frequent (maybe one in 4 ) so: How do you deal with the situation?
That kind of development makes the game on Prince level for me pretty challenging, let's say 50:50 and it's a scrap, the starting position in that small continent really makes all the difference IMO.
Two examples:
1. - where I lost:
I started on some sort of a peninsula with a bottleneck but in the middle of it so my capital did not have access to sea straight away. I think I was Chartaginian, and was on the island with the Aztecs. So first city was out of the "bottleneck" to secure the exit, and had to build a few cities on that peninsula to lower the expenses and try to get the science and army going for taking Aztecs out. (luckily at least I had one horse there, no bronze or iron)...
However before I managed to get my horseman going properly Aztecs declared war, (they had plenty of space to develop elswhere, but I guess the AI was thinking on the same lines as I did), they took my "bottleneck" city, and that lead to a looong scrap where I, managed to get to horseback riding in time still, cut all the forests for the army, and eventually beat the Aztecs...
But by the time I finished the conquest it was almost AD 1000 and I was waaayyyy back on the science. So I only got into the contact with other civs when they came to me. My science was so backward that I had no chance of catching up, for a long time, only towards the end of the game I caught up with the second worst civ tech wise, and managed to do some of the exchanges.
This is despite of having second largest civ once I got the whole continent under my control...
By the time they got to Astronomy and Combustioin I was of course raided by Bablyonians, and Romans, and etc... just got Rifleman in time to scrap a defense, but again science was further hit, and from that on the loss was inevitable... so that was scenario 1. In principle too weak start, early aggressive competitor civ and this was it. Looks like no way out to me. Perhaps an early worrior chop rush would have been a better choice, but I did not expect the Aztecs to go straight for my when they got their Jaguar Warriors.
One point here - how do I request to be someone elses vassal? I do get AI requesting protection from me that way - is there a way I can do the same to ask protection of another civ? I would be OK with gifting it cities if neccessary to get my size down, but did not manage to figure that option out in the game. That could be a route to possible spaceship/culture victory if you are unable to cath up on science/power side earlier.
Scenario 2:
--- looks like a sure win, but did not do it yet...
Again an island this time with the Dutch, but not only are the Dutch not so agressive as Aztecs, I got a great start as well with 3 clams + rice, and I was Native American, which meant I had both fishing and agriculture from the start. So "dream start" so to speak...
I went for Bronze/Iron working (had Iron nearby as well, my next city was there), got myself a fair number of swordsman (6-7) which was enough to take the three Dutch cities out and secure the land for myself. In the meantime I had enough workers too, and even though the whole continent was 90% jungle, had it cleared up and littered with hamlets to give me enough of an economic boost to be able to get to currency, and keep the science rate going. The continent was "luxurious resource" poor as well, so the choice was monarchy (with plenty of useless already discovered sciences) for happines or currency (science going and have someting to produce) and Optics for contact?
I went to the currency/optics route, with diversion for Calendar to get at least one more happy face (only sugar on the continent)... the conclusion was that I just managed to scrape by with Optics so when my caravels found the big continent (and it was bloody far away, took me almost 10 turn to find it) only one civ had all the sciences that I had discovered. One did not have Compass, and a few did not have Optics.
This was the gamesaver, and the rest is history so to say, with subsequently getting Monarchy in exchange, to get the happy people, and I think there was Gunpowder and Rifling that I got to first (together with 4th sized land size), I am now in the leading pack science wise, with Mining Inc being mine, and Sids Sushi on the horison (have the great merchant already)...
The rest will be done... but very very tight, even though I managed to get the Dutch as soon as possible, and they were kind enough to build the Great Lighthouse for me, which gave me two Great Merchants, one which I popped for 2+k and the other now waiting to grant me second corp... All this with a great start too...
Any other ways/routes/tips that you use in such "isolated continent" scenario for an easier win?
That kind of development makes the game on Prince level for me pretty challenging, let's say 50:50 and it's a scrap, the starting position in that small continent really makes all the difference IMO.
Two examples:
1. - where I lost:
I started on some sort of a peninsula with a bottleneck but in the middle of it so my capital did not have access to sea straight away. I think I was Chartaginian, and was on the island with the Aztecs. So first city was out of the "bottleneck" to secure the exit, and had to build a few cities on that peninsula to lower the expenses and try to get the science and army going for taking Aztecs out. (luckily at least I had one horse there, no bronze or iron)...
However before I managed to get my horseman going properly Aztecs declared war, (they had plenty of space to develop elswhere, but I guess the AI was thinking on the same lines as I did), they took my "bottleneck" city, and that lead to a looong scrap where I, managed to get to horseback riding in time still, cut all the forests for the army, and eventually beat the Aztecs...
But by the time I finished the conquest it was almost AD 1000 and I was waaayyyy back on the science. So I only got into the contact with other civs when they came to me. My science was so backward that I had no chance of catching up, for a long time, only towards the end of the game I caught up with the second worst civ tech wise, and managed to do some of the exchanges.
This is despite of having second largest civ once I got the whole continent under my control...
By the time they got to Astronomy and Combustioin I was of course raided by Bablyonians, and Romans, and etc... just got Rifleman in time to scrap a defense, but again science was further hit, and from that on the loss was inevitable... so that was scenario 1. In principle too weak start, early aggressive competitor civ and this was it. Looks like no way out to me. Perhaps an early worrior chop rush would have been a better choice, but I did not expect the Aztecs to go straight for my when they got their Jaguar Warriors.
One point here - how do I request to be someone elses vassal? I do get AI requesting protection from me that way - is there a way I can do the same to ask protection of another civ? I would be OK with gifting it cities if neccessary to get my size down, but did not manage to figure that option out in the game. That could be a route to possible spaceship/culture victory if you are unable to cath up on science/power side earlier.
Scenario 2:
--- looks like a sure win, but did not do it yet...
Again an island this time with the Dutch, but not only are the Dutch not so agressive as Aztecs, I got a great start as well with 3 clams + rice, and I was Native American, which meant I had both fishing and agriculture from the start. So "dream start" so to speak...
I went for Bronze/Iron working (had Iron nearby as well, my next city was there), got myself a fair number of swordsman (6-7) which was enough to take the three Dutch cities out and secure the land for myself. In the meantime I had enough workers too, and even though the whole continent was 90% jungle, had it cleared up and littered with hamlets to give me enough of an economic boost to be able to get to currency, and keep the science rate going. The continent was "luxurious resource" poor as well, so the choice was monarchy (with plenty of useless already discovered sciences) for happines or currency (science going and have someting to produce) and Optics for contact?
I went to the currency/optics route, with diversion for Calendar to get at least one more happy face (only sugar on the continent)... the conclusion was that I just managed to scrape by with Optics so when my caravels found the big continent (and it was bloody far away, took me almost 10 turn to find it) only one civ had all the sciences that I had discovered. One did not have Compass, and a few did not have Optics.
This was the gamesaver, and the rest is history so to say, with subsequently getting Monarchy in exchange, to get the happy people, and I think there was Gunpowder and Rifling that I got to first (together with 4th sized land size), I am now in the leading pack science wise, with Mining Inc being mine, and Sids Sushi on the horison (have the great merchant already)...
The rest will be done... but very very tight, even though I managed to get the Dutch as soon as possible, and they were kind enough to build the Great Lighthouse for me, which gave me two Great Merchants, one which I popped for 2+k and the other now waiting to grant me second corp... All this with a great start too...
Any other ways/routes/tips that you use in such "isolated continent" scenario for an easier win?
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