Corporations - worthwhile IMHO.
7 to choose from but 2 or 3 is the practical limit due to some competing with others and having to build execs to spread them.
Mining Inc is awesome for the extra hammers but the most expensive to operate - basically all the corporations cost an initial amount to spread and then cost several gold per turn in the city after that. The cost can be more or less than the 12gpt you get back if the corporation HQ is in your Wall Street city so some corps make money for your empire and some have a net cost.
I usually try for either Mining Inc or Creative Constructions for the hammers and either Sid's Sushi or Cereals for the extra food. When you have a marginal tundra/desert city or a newly captured city those extra hammers, food and culture really get it up and running.
Spreading corps to the AI's isn't easy as many of them will run mercantilism or state property so blocking your corp. It's worth spreading if you can, particularly to the weaker AI's as they don't use the benefits as well as you can and it can help keep weaker AI's in the game. Every AI city you spread a corp into costs you a one time gold but gets you 12 gpt back. The more expensive corps can help to overload an AI's economy too.
One way the UN is actually useful is to get Environmentalism adopted - thus opening all the AI's you have open borders with to your corporations.
Health is critical in BtS. Build health improvements where possible (Refrigeration is more important now for the supermarkets) and consider using environmentalism - yes it costs a trade route compared to free market but gets more health itself plus an extra 2 health from public transportation. If you have the food those extra citizens can make it well worthwhile.
That's probably enough to be getting on with.
7 to choose from but 2 or 3 is the practical limit due to some competing with others and having to build execs to spread them.
Mining Inc is awesome for the extra hammers but the most expensive to operate - basically all the corporations cost an initial amount to spread and then cost several gold per turn in the city after that. The cost can be more or less than the 12gpt you get back if the corporation HQ is in your Wall Street city so some corps make money for your empire and some have a net cost.
I usually try for either Mining Inc or Creative Constructions for the hammers and either Sid's Sushi or Cereals for the extra food. When you have a marginal tundra/desert city or a newly captured city those extra hammers, food and culture really get it up and running.
Spreading corps to the AI's isn't easy as many of them will run mercantilism or state property so blocking your corp. It's worth spreading if you can, particularly to the weaker AI's as they don't use the benefits as well as you can and it can help keep weaker AI's in the game. Every AI city you spread a corp into costs you a one time gold but gets you 12 gpt back. The more expensive corps can help to overload an AI's economy too.
One way the UN is actually useful is to get Environmentalism adopted - thus opening all the AI's you have open borders with to your corporations.
Health is critical in BtS. Build health improvements where possible (Refrigeration is more important now for the supermarkets) and consider using environmentalism - yes it costs a trade route compared to free market but gets more health itself plus an extra 2 health from public transportation. If you have the food those extra citizens can make it well worthwhile.
That's probably enough to be getting on with.

Comment