Hi guys.
Lately I've noticed allot of my games have been using a very similar broad strategy. I just wanted to write down what those similar elements are, and maybe get some opinions on the choices I've been making.
The strategy I use is never set in stone and adapts to the terrain, and unforeseen events.. But what I've listed below is usually how most of my games are panning out. So here it is.
Firstly heres my usual research order
1. What ever I need to improve closest resources and hook them up.
2. Bronze working
3. Alphabet (trade it up)
4. Currency Or CodeLaws
5. Military tech phase 2.
Goal 1. Expand heavily under early game peace to all the good spots I can grab until research is ~ 20%
Why 20% and not lower? Because I'm about to build a massive army and capture some cities that will significantly hit my upkeep.
About this time I hook up bronze or some other military resource.
Goal 2. Build two large stacks and roll over my nearest enemy.
Goal 3. Prevent my civ from going into the red.
Here is the dangerous part. At this point in the game the large military and the captured cities will bring your research down to less than 0% (loosing money)
You desperately need to keep the research coming so you can either get Code of Laws (for courthouses) or Currency (for markets) so you can prevent massive strikes.
The money from the captured cities will give you some leeway but there isn't much time.
At this point in the game I turn to specialists to maintain the research and get me through to those two aforementioned techs that are pivotal to reducing maintenance. I put scientists wherever I can afford them.
I've found that its extremely easy to get out of this rut if you have the pyramids. So if you're industrial, or have stone, this strategy is made particularly powerful through the use of representation.
Alternatively the writing/oracle slingshot to CodeLaws may be a viable alternative route if marble is available.
Once out of the rut, I go for the next war tech, Math (catapults), Iron (swords) and begin the expansion/war expansion yet again.
Thoughts?
Lately I've noticed allot of my games have been using a very similar broad strategy. I just wanted to write down what those similar elements are, and maybe get some opinions on the choices I've been making.
The strategy I use is never set in stone and adapts to the terrain, and unforeseen events.. But what I've listed below is usually how most of my games are panning out. So here it is.
Firstly heres my usual research order
1. What ever I need to improve closest resources and hook them up.
2. Bronze working
3. Alphabet (trade it up)
4. Currency Or CodeLaws
5. Military tech phase 2.
Goal 1. Expand heavily under early game peace to all the good spots I can grab until research is ~ 20%
Why 20% and not lower? Because I'm about to build a massive army and capture some cities that will significantly hit my upkeep.
About this time I hook up bronze or some other military resource.
Goal 2. Build two large stacks and roll over my nearest enemy.
Goal 3. Prevent my civ from going into the red.
Here is the dangerous part. At this point in the game the large military and the captured cities will bring your research down to less than 0% (loosing money)
You desperately need to keep the research coming so you can either get Code of Laws (for courthouses) or Currency (for markets) so you can prevent massive strikes.
The money from the captured cities will give you some leeway but there isn't much time.
At this point in the game I turn to specialists to maintain the research and get me through to those two aforementioned techs that are pivotal to reducing maintenance. I put scientists wherever I can afford them.
I've found that its extremely easy to get out of this rut if you have the pyramids. So if you're industrial, or have stone, this strategy is made particularly powerful through the use of representation.
Alternatively the writing/oracle slingshot to CodeLaws may be a viable alternative route if marble is available.
Once out of the rut, I go for the next war tech, Math (catapults), Iron (swords) and begin the expansion/war expansion yet again.
Thoughts?
Comment