When I build a unit but have a few hammers left unused on the turn the unit is finished, those hammers are carried over to the next thing I build in the city. Simple enough.
But I have often noted in the late game that I have a couple of big-time hammer cities that produce more hammers in a single turn than some units require.
So the city may produce 275h and if an infantry costs 200h there should be 75 in overflow (the numbers are just made up). So one could think that if I queue 3 infantry I would get enough in overflow to produce a fourth infantry for free. That's what logic would say anyway, but in the game it is not so.
So how exactly does this production overflow work?
(And I mean not so much which the algorithm is, but if I can use some strategy so that I don't lose overflow hammers.)
But I have often noted in the late game that I have a couple of big-time hammer cities that produce more hammers in a single turn than some units require.
So the city may produce 275h and if an infantry costs 200h there should be 75 in overflow (the numbers are just made up). So one could think that if I queue 3 infantry I would get enough in overflow to produce a fourth infantry for free. That's what logic would say anyway, but in the game it is not so.
So how exactly does this production overflow work?
(And I mean not so much which the algorithm is, but if I can use some strategy so that I don't lose overflow hammers.)
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