I have to admit I am dubious about putting this thread up as it points out that my weakness in worker usage is extremely BIG.
I have played the Vanilla/Warlords/BTS versions since each came out and I still have some trouble with using workers properly. Furthermore I find that advise everyone gives freely sometimes has limited uses, since some of the ideas are Map/Level/Leader dependant in order to work. (you probably know what I mean by this)
So... with this in mind, lets assume for a moment that I know absolutely NOTHING about this game and would like some advise on the "Worker" in Civ 4, with all game functionality turned on normal at say Noble level, since that is the most equalized level of play.
And without Acronyms please as they are simply confusing sometimes and I do not want to go look them up in some darned dictionary...
Some basic questions here are (and not limited to them):
1) How do I (or anyone else) know where to have a worker build any given improvement such as Watermills, Roads(how many), Cottages -vs- Farms, Windmills(is there a use for these..Really)? I do not mean the basic "mines go on hils" but sometimes this is also a factor, isn't it?
2) "When" is it best to replace older improvements such as Mines with Windmills, or Farms/Cottages with Watermills? ie. How long should I wait to get the workers moving on these replacement types? After a certain amount of time?
3) Do you even bother using the advanced features like Watermills, Windmills? They seem to take a ton of time to (my time) to decide where and when to place these, and this only lengthens the already long game out by hours if I play without workers "automated". of course I hate to "automate anything since I have read here that I can do a better job my "human" self... (not sure I agree with this)...
4) As I said at the beginning I am confused with the workers usage and this encompases also the ty-in to things like the needs for commerce, food, hammers throughout the "Average" game. Is there a quick guide to reference for the worker usage available here at Apolyton? If not is there anyone qualified to even attempt writing one up, which allows for the different levels and map types of play.(maybe this is asking too much)?!?
I am sure I will have more pressing questions about this as things are posted in response here, and I am sure that there will be several different "strategies" involving the common worker folks.
If you have something to add here, please do, as I think this is my Biggest weak point to playing and is truely the defining factor for just about everything in the game(Teching and War are great, but without the serfs being manipulated properly the player is completely muffed).
Douglas
PS. I am sorry if this has been asked a few thousand times before, but I think a good posting should help me and possibly others also.
I have played the Vanilla/Warlords/BTS versions since each came out and I still have some trouble with using workers properly. Furthermore I find that advise everyone gives freely sometimes has limited uses, since some of the ideas are Map/Level/Leader dependant in order to work. (you probably know what I mean by this)
So... with this in mind, lets assume for a moment that I know absolutely NOTHING about this game and would like some advise on the "Worker" in Civ 4, with all game functionality turned on normal at say Noble level, since that is the most equalized level of play.
And without Acronyms please as they are simply confusing sometimes and I do not want to go look them up in some darned dictionary...

Some basic questions here are (and not limited to them):
1) How do I (or anyone else) know where to have a worker build any given improvement such as Watermills, Roads(how many), Cottages -vs- Farms, Windmills(is there a use for these..Really)? I do not mean the basic "mines go on hils" but sometimes this is also a factor, isn't it?
2) "When" is it best to replace older improvements such as Mines with Windmills, or Farms/Cottages with Watermills? ie. How long should I wait to get the workers moving on these replacement types? After a certain amount of time?
3) Do you even bother using the advanced features like Watermills, Windmills? They seem to take a ton of time to (my time) to decide where and when to place these, and this only lengthens the already long game out by hours if I play without workers "automated". of course I hate to "automate anything since I have read here that I can do a better job my "human" self... (not sure I agree with this)...

4) As I said at the beginning I am confused with the workers usage and this encompases also the ty-in to things like the needs for commerce, food, hammers throughout the "Average" game. Is there a quick guide to reference for the worker usage available here at Apolyton? If not is there anyone qualified to even attempt writing one up, which allows for the different levels and map types of play.(maybe this is asking too much)?!?
I am sure I will have more pressing questions about this as things are posted in response here, and I am sure that there will be several different "strategies" involving the common worker folks.
If you have something to add here, please do, as I think this is my Biggest weak point to playing and is truely the defining factor for just about everything in the game(Teching and War are great, but without the serfs being manipulated properly the player is completely muffed).

Douglas
PS. I am sorry if this has been asked a few thousand times before, but I think a good posting should help me and possibly others also.
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