What you will probably notice from any aggressive strategy is that your costs start to spiral. Blake’s advice is all well and good but you need to know what to do before you get to that stage
First of all, forget the Romans and go for an aggressive leader. This is the trait you want for the most basic early aggressive strategy – The Axeman rush. Kublai’s probably the strongest because of his Creative trait. You also want to start with a scout so you can find your first target.
Stage 1: Research to Bronze to find the copper so that you see a second city site. Get the site settled and the copper linked ASAP. While you’re doing this your scout is looking for lunch
Stage 2: From this point you’ll want two workers, two barracks and a stack of axeman. These are whipped and chopped. While you’re doing this look to a few science/economy techs which you’ll need relatively soon. Pottery and Writing and the obvious ones
Stage 3: Take out the most obvious rival. If you’re lucky you’ll get a holy city and some decent resource. Other cities might be razed if they are not very good. At this stage, you’ll have little economy to support both the extra cities and your army.
As a side note, this strategy is a little reliant on having Copper. For early aggression you can still try to look for horses and you’ll find that Chariot rushing is quite effective too – it’s just that for an aggressive leader, the Axeman rush is almost too easy.
What follows can be a bit of a balancing act between costs and expansion. You want to spend a little time looking at some sources of commerce – the easiest source is through cottage building. But this is not everything, with libraries you can maintain a decent tech rate if you appoint specialist scientists and Writing also allows you to get Open Borders. The trade boost you can get from trade commerce with foreign cities can be very helpful if you can get it. Diplomatically you want to be on reasonable terms with everyone until you decide that they should be part of your empire.
With an aggressive strategy, Alphabet and Currency are very useful also. Alphabet can be used both for tech trading and in order to demand techs. For Currency the same goes for gold trading but this also allows you to build markets, appoint merchants and gives extra trade routes for your cities. From this area of the tech tree you’ll also want Construction (key military tech), Calendar (if you have any Plantation resources) and Code of Laws (for Courthouses). Somewhere early in this mix you will also have added Horseback Riding (for your UU and UB) and Ironworking. For the Mediaeval period, Iron is an obligatory resource. If you have not got it, go and get it.
Now you’re all set to go down the Iron branch of the tech tree the Blake likes so much.
First of all, forget the Romans and go for an aggressive leader. This is the trait you want for the most basic early aggressive strategy – The Axeman rush. Kublai’s probably the strongest because of his Creative trait. You also want to start with a scout so you can find your first target.
Stage 1: Research to Bronze to find the copper so that you see a second city site. Get the site settled and the copper linked ASAP. While you’re doing this your scout is looking for lunch
Stage 2: From this point you’ll want two workers, two barracks and a stack of axeman. These are whipped and chopped. While you’re doing this look to a few science/economy techs which you’ll need relatively soon. Pottery and Writing and the obvious ones
Stage 3: Take out the most obvious rival. If you’re lucky you’ll get a holy city and some decent resource. Other cities might be razed if they are not very good. At this stage, you’ll have little economy to support both the extra cities and your army.
As a side note, this strategy is a little reliant on having Copper. For early aggression you can still try to look for horses and you’ll find that Chariot rushing is quite effective too – it’s just that for an aggressive leader, the Axeman rush is almost too easy.
What follows can be a bit of a balancing act between costs and expansion. You want to spend a little time looking at some sources of commerce – the easiest source is through cottage building. But this is not everything, with libraries you can maintain a decent tech rate if you appoint specialist scientists and Writing also allows you to get Open Borders. The trade boost you can get from trade commerce with foreign cities can be very helpful if you can get it. Diplomatically you want to be on reasonable terms with everyone until you decide that they should be part of your empire.
With an aggressive strategy, Alphabet and Currency are very useful also. Alphabet can be used both for tech trading and in order to demand techs. For Currency the same goes for gold trading but this also allows you to build markets, appoint merchants and gives extra trade routes for your cities. From this area of the tech tree you’ll also want Construction (key military tech), Calendar (if you have any Plantation resources) and Code of Laws (for Courthouses). Somewhere early in this mix you will also have added Horseback Riding (for your UU and UB) and Ironworking. For the Mediaeval period, Iron is an obligatory resource. If you have not got it, go and get it.
Now you’re all set to go down the Iron branch of the tech tree the Blake likes so much.
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